XCOM 2
596 ratings
Skulljack Feedback Fix
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
105.626 KB
2 Mar, 2016 @ 8:56pm
1 Change Note ( view )

Subscribe to download
Skulljack Feedback Fix

Description
Currently, there's a bug with skullmine feedback that causes the unit affected by the feedback to take damage EVERY TIME a hack occurs, no matter who performs the hack or whether the hack succeed or failed. This mod fixes that so the feedback damage only occur once.

NOTE: This only affect new instance of skull mine feedback damage, so if you already have someone suffering the feedback damage before activating this mod, they will still take damage for each hack until the next mission.

I only tested with haywire protocol, due to the lack of lamp posts in my environment that allows me to test, and you can't skullmine in tactical quick starts, I can't really test normal hacks in a while, please report if the problems still occur (and what you did to cause it).

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this mod replaces behaviours that only affect current session, there should be no problem disabling this mod, if you want to disable it, you will need http://steamproxy.net/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamproxy.net/sharedfiles/filedetails/?id=625230005

Compatibility Note:
No overrides, should have no incompabilities.
WORKS WITH WOTC
53 Comments
Varric 30 Jun, 2023 @ 6:58am 
No longer needed with the latest version of Highlander: https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.25.0
Uncle Khai 24 Jul, 2022 @ 9:32am 
Guys! Is mod still working?
khumak 1 Apr, 2022 @ 12:52pm 
Nice to see a fix for this bug, it was pretty annoying.
Riekopo 20 Dec, 2021 @ 12:29am 
does need update?
CP5 9 Oct, 2020 @ 9:05pm 
I had a soldier get this bug on them when doing a hack to give squad concealment, they took damage each time the game hid a unit, so they died pretty badly. Thought I saw the fix and thank you for putting it together.
Gorehowk 31 May, 2020 @ 10:37pm 
Thank you. I just got affected by this the first time, and was really confused about what happened. Thankfully someone pointed me towards this mod.
gyozo 31 May, 2020 @ 10:37am 
Thank you, holy shit this bug was annoying!
Dragon32 10 Feb, 2020 @ 8:17am 
@michael
I'm not sure, I'm pretty sure the bug in the vanilla game doesn't persist across missions. What you're suffering could be a bug caused by another mod, if you're using them.
michael 9 Feb, 2020 @ 10:33pm 
I'm not sure if this is what I need. I failed a hack on an officer when getting my first codex. The specialist took the usual small amount of damage. Killed the codex and finished the mission. Next mission another specialist hacked a lampost successfully and died when the gremlin returned, causing his squadmate to go berserk. Is this the mod I need?