Tabletop Simulator

Tabletop Simulator

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WH40k: Adeptus Arbites
   
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1 Mar, 2016 @ 7:18pm
1 Mar, 2016 @ 7:31pm
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WH40k: Adeptus Arbites

Description
The Adeptus Arbites are the civil protection force of the Imperium, ensuring that all threats of rebellion, smuggling, gang crime and other criminal activities are kept in check whilst the Astartes, Militarum and Ecclesiarchy battle the threats of xenos and heresy on the frontlines.

I imported many of these units from the Witch Hunters mod for Dawn of War: Soulstorm, but edited the textures and used bitz from various Inquisition and Astra Militarum models to make the leader models. The cyber-mastiff is original.

These units are representative of the Adeptus Arbites codex for WH40k: Kill Team. Most of the weapon choices for the troops are present, but the leader choices only have the weapons I wanted for my kill teams. Download Blender and swap some stuff around if you want to take different choices and want to maintain 'what-you-see-is-what-you-get'.

Additionally, the Arbites Sentinel has taken a Power Lifter, which isn't allowed in the Adeptus Arbites codex but came with the imported model. This shouldn't really have any negative influence on gameplay though, seems like the fact it was excluded from the codex was more of an oversight than anything.

EDIT: Yeah I forgot the Arbites Biker...
30 Comments
Michael.petlicke 25 Apr, 2023 @ 7:10pm 
What do you mean by Battleforged?
Smith  [author] 12 Dec, 2022 @ 8:42am 
Hi, thanks for anyone still checking this out, but I haven't played TTS in years, so there's no need to tell me the models are broken for the 90000th time. :^] Please check out the Battleforged collection as suggested below!
Lord Inquisitor Shadowlord 8 Dec, 2022 @ 10:56pm 
The models are included in Battleforged and they work just fine there.
Johnnyclueless 22 Oct, 2022 @ 8:57pm 
Not a single model works :steamsad:
Spacewolf88 7 Nov, 2021 @ 2:37am 
Hey your google drive seems to no longer be avalible for the models to load from? is there any chance to get a fix for the drive or models?
Kilroy 4 Nov, 2021 @ 3:20am 
broken
BloodHawk56 24 Sep, 2021 @ 9:17pm 
No matter how many times I try to re-load this mod, the models never appear and half just outright fail to load at all.
SigmaSix 22 Feb, 2021 @ 10:18am 
To everyone still having problems with collision:

When you open the workshop map for the first time you'll find that there's an unlocked model titled "Shock Trooper w/ Suppression Shield". The collider on that works and is roughly the same size as the other models. Right click on the model, select "Custom" and copy the collider link. Proceed to paste said link into each individual model you need. It works for basic things like dragging and placing and, best of all, it does NOT fall through the floor. idk who thought deleting the collider would fix that -- the problem of models falling through the floor is specifically caused by there being no collider. Deleting the link won't fix a thing. I've gotten the vast majority of the models inside this set to work by copying and pasting the collider link from the one mentioned above. I'd paste it in this comment, but steam auto-deletes the link.
lil rat 14 Feb, 2021 @ 9:35am 
To anyone who still doesn't know how to fix the models falling through tables, just go down the comment section to what the author said. RIght click the model, go to custom, then highlight and delete the link in the collier URL, it fixes it immediately, though I think gives it a thicker collision box compared to what have been likely the original.
Osa 4 Nov, 2020 @ 6:11pm 
Hello, can You reupload the models? They are great, but are not working :/