Dungeons of Dredmor

Dungeons of Dredmor

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Bloody Rituals
   
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22 Feb, 2016 @ 9:55am
8 Mar, 2016 @ 11:52pm
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Bloody Rituals

Description
A blood-fetishists dream come true! You love blood so much you learned many skills to extract as much as possible as quickly as possible!

Base Level - Shared Pain
Resistances: -1 Toxic Resist
Primary: 1 Burliness
Secondary: -1 Dodge
On hit (on player): 90% chance for "Open Wounds" (31 turns) (-1 Dodge Stack size of 7)
Spell: Shared Pain (7 turns) Target enemy
Cleanses "Open Wounds" stacks and deals Acidic, Conflagratory and Piercing damage based on stacks cleansed, scales with Stubbornness, Burliness and Melee Power respectively.

Level 1 - Exsanguinate
Resistances: -1 Putrefying Resist
Primary: 1 Stubbornness
Secondary: -1 Dodge
On hit (on enemy): 66% chance to trigger "Overexertion" (Swap one stack of "Open Wounds" for "Gushing Wounds" (31 turns) (-1 Dodge -1 Health Regen Stack size of 5), otherwise give one stack of "Open Wounds")
Spell: Exsanguinate (9 turns) Target adjacent enemy
Cleanses "Gushing Wounds" stacks and deals Asphyxiative Damage and Toxic Damage based on stacks cleansed, scales with Melee Power and Burliness respectively. Also gives stacks of "Covered In Blood" (41 turns) (-1 Voltaic Resist -1 Hyperborean Resist 1 Acidic Resist Stack size of 11) based on stacks cleansed.

Level 2 - I Bleed, Therefore I Am
Damage: 1 Existential Damage
Resistances: 1 Existential Resist
Secondary: -2 Dodge
On hit (on Enemy): 33% chance to trigger "Cold Blooded" (Extra Hyperborean Damage, scaling with Stubbornness. If player has "Covered In Blood", gain a stack of "Sang Froid" (27 turns) (2 Hyperborean Resist 2 Stubbornness 1 Burliness Stack size of 3))

Level 3 - Blood Glyphs
Primary: 1 Burliness
Secondary: -2 Dodge
On kill: 90% chance to trigger "Messy Beatdown" (If enemy killed was an Animal, Demon or Other, player gains "Covered In Blood".)
Spell: Draw Glyphs (11 turns) Target self
Cleanses "Covered In Blood" stacks and gives player random stacking buffs based on stacks cleansed. Buffs include the following...
  • Defender Glyphs (51 turns, 7 Attacks) (1 Slashing Resist 1 Piercing Resist 1 Stubbornness 1 Block Stack size of 5)
  • Enforcer Glyphs (51 turns, 7 Attacks) (1 Crushing Damage 1 Slashing Damage 1 Burliness 1 Melee Power Stack size of 5)
  • Bloodletter Glyphs (51 turns, 7 Attacks) (1 Asphyxiative Damage 1 Piercing 1 Burliness 1 Enemy Dodge Reduction Stack size of 5)
  • Mender Glyphs (51 turns, 7 Attacks) (1 Stubbornness 1 Burliness 1 Health Regen ~1.66 Health/turn Stack size of 5)
  • Vanguard Glyphs (51 turns, 7 Attacks) (1 Existential Damage 1 Existential Resist 1 Stubbornness 1 Counter Stack size of 5)

Level 4 - Haemophilia
Resistances: 1 Slashing Resist 1 Piercing Resist -1 Putrefying Resist -1 Toxic Resist
Primary: 1 Stubbornness
Secondary: 10 Health 1 Health Regen

Level 5 - Blood Is Power
Resistances: 3 Voltaic Resist
Primary: 1 Stubbornness 1 Burliness
Secondary: 5 Magic Reflection -2 Dodge
On hit (on Enemy): 20% chance to trigger "Carotidic Strike" (Extra Asphyxiative Damage, scales with Melee Power. Gain "Covered In Blood" if enemy is Animal, Demon or Other)

Level 6 - Nightmare Fuel
Damage: 2 Existential Damage
Resistances: 2 Existential Resist
Secondary: -2 Dodge
On Hit (on player): 50% chance to trigger "Glyphic Reflexes" (Swaps up to two stacks of "Covered In Blood" for up to three random Glyph buffs)
On Hit (on enemy): 15% chance to trigger "Sanguine Horror" (Deals Existential Damage Existential, Acidic and Asphyxiative Damage scaling off of Stubbornness, Burliness and Melee Power respectively. If the player has "Covered In Blood" and the enemy is an Animal, Demon or Other, the enemy is also feared for 13 turns.)
6 Comments
BreatheDeeper  [author] 27 Sep, 2017 @ 11:59am 
Text will have to do for now, I don't really intend to reupload the images I was using just for the description.
BreatheDeeper  [author] 27 Sep, 2017 @ 11:40am 
Yep. Gonna purge that.
[Lemons] w!z@rD 27 Sep, 2017 @ 2:01am 
Something weird happened with the mod description.
BreatheDeeper  [author] 18 Sep, 2016 @ 9:48pm 
Just going to note this: I have stopped working on this mod because of the way that spell stacks don't quite work the way I want them to, they proc on corpses on the floor as well as living creatures that occupy that tile. Oh well, so the spells balance is kind of wonky because of that.
Lord Apricot 16 Sep, 2016 @ 6:21pm 
I agree with the first guy, I also like how the passive parts of the powers fuel the active spells.
[Lemons] w!z@rD 29 May, 2016 @ 1:53pm 
I wish every mod had a description this detailed. Gonna try it.