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CCS-Class Battlecruiser (Shields)
   
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Type: Blueprint
File Size
Posted
Updated
382.515 KB
19 Feb, 2016 @ 6:32pm
13 Aug, 2016 @ 4:42pm
7 Change Notes ( view )

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CCS-Class Battlecruiser (Shields)

In 1 collection by MrEvan312
Halo: Covenant Warships (Scaled down, Shielded)
14 items
Description
The CCS-class battlecruiser is a capital class warship in the Covenant Navy. It is suited to any task it is assigned to, as it is highly versatile.

The CCS battlecruiser is the backbone warship of the Covenant, seen in the hundreds in some fleets. The CCS comes equipped with standard but strong shields, and a number of energy weapons, as well as having decent speed and maneuverability. A combination of speed, durability, firepower, and numbers make this ship the ideal bread-and-butter warship. CCS's are commonly seen performing low altitude glassing operations and deploying troops onto the ground. This ship makes up the majority of every Covenant fleet, and will serve a Fleetmaster well.

Armament
Energy projectors, plasma batteries, plasma torpedo, glassing beam

Equipment
Jump Drives, medium shield generator

Tactics
The versatility, decent speed and overall power of the CCS-class makes it an excellent upper-level standard warship, as it can do nearly anything it is needed to do. Deploy in numbers to great effect.

This ship now has a working gravity lift (sadly only works outside of planets). See video for tutorial.

C: Commonplace, able to be deployed effectively in numbers and easy to produce.
C: Constituent, a versatile ship able to perform almost any task, ranging from recon, combat, troop transport, and planetary bombardment.
S: Salvation, a dedicated warship able to destroy enemies with energy projectors.

PS: This ship was originally built by _Unauthorized_, just modified with new weapons and propulsion, and of course ENERGY SHIELDS! Go give that guy some love for his awesome builds that inspire my own!
26 Comments
logan862 7 Nov, 2020 @ 4:02am 
as in the mods them selvs are G O N E help
logan862 7 Nov, 2020 @ 4:01am 
the glassing beem and plasma torps are mising
Starry 28 Aug, 2017 @ 4:54pm 
well lets try!
MrEvan312  [author] 28 Aug, 2017 @ 4:51pm 
I know, right? It might take a large number of people pestering the modders community to get it done
Starry 28 Aug, 2017 @ 4:27pm 
WHY CANT ANYONE MAKE A VCOVENANT WEAPONS MOD
MrEvan312  [author] 2 Oct, 2016 @ 3:04pm 
Well, someone made a life-sized Pillar of Autumn at 1171 meters long, and that's really really REALLY pushing the game limits for even the most powerful systems. Even the CPV is much bigger than that, never mind a CCS and forget a CAS.
TheMavLad 26 Sep, 2016 @ 6:16pm 
But with the block limit in SE which ones would be possible?
MrEvan312  [author] 26 Sep, 2016 @ 5:04pm 
CPV: 1664m / 2.5 = 666 blocks. Coincidence...?
CCS: 1782m / 2.5 = 713 blocks.
CAS: 5347m / 2.5 = 2138 freakin' blocks.

None of these can be that realistically done, at least not by me, in full scale in the game as it currently is. They are GPU and CPU slayers in full size. My 1:10 CCS is 70-something blocks long, my 1:10 CAS is 213, a 1:10 CPV would be 66 blocks long.
TheMavLad 26 Sep, 2016 @ 4:38pm 
I do have some questions though how many blocks long is the CPV, CCS, and CAS? I just want to know as a reference and are any one of them able to be made in full scale?
TheMavLad 26 Sep, 2016 @ 8:15am 
Because in lore the OAS is a heavy modification of the CAS made to be more powerful and have more durability and longevity because they were meant to be the ships the Prophet would be in when they weren't in High Charity (Have no idea why they didn't use the CSO Class Super Carrier to hold the Prophets and protect them when they weren't in High Charity).