XCOM 2
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Elerium Core Crafting
   
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15 Feb, 2016 @ 1:32am
24 Jan, 2017 @ 2:01pm
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Elerium Core Crafting

Description
Just like it says on the tin, adds the ability to craft new Elerium Cores in the Proving Grounds, costs are adjustable in the XCOMEleriumCoreCrafting .ini file in the mod directory (Steam\steamapps\workshop\content\268500\624830395\Config).

Unlocks with the Elerium research, retroactively unlocks for existing games.

A sub part of my other mod : Elerium Grounds, http://steamproxy.net/sharedfiles/filedetails/?id=624294299.

Uses its own classes, so should be compatible with other mods, it is reliant on the Elerium research though, so mods that change the research paths may cause it not to activate.

Now also available on NexusMods! http://www.nexusmods.com/xcom2/mods/233/?

Works with Long War 2, WOTC and LWOTC

!!!Apparently there's been an update to the vanilla Launcher that requires some change of the EleriumCoreCrafting.XComMod file, change it with a text editing tool to

[mod]
publishedFileId=624830395
Title=Elerium Core Crafting
Description= Any Text
tags= gameplay, facility
contentImage=

Or just use the alternative community launcher
https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
Popular Discussions View All (2)
0
2 Jan, 2020 @ 9:10am
Recyling Elirium Cores
I'm Mr Meeseeks, LOOK AT ME!
0
9 Aug, 2016 @ 12:23am
Small "Fix" Spanish translation
Kanario97
91 Comments
Alasdair 1 May @ 5:35am 
@TheMinotar137 Your my hero just tried your fix and it worked its showing up in my list. About to test now thank you.
TheMinotar137 9 Apr @ 10:22pm 
for anyone else that wants to use this mod with the 2k launcher but isnt showing up for them, i found a way to make it show up and its extrememly simple. you just go into your files, mine is here, F:\Steam\steamapps\workshop\content\268500\624830395, and open the EleriumCoreCrafting.XcomMod file and basically just get rid of all the extra crap under description. after doing that it should look like this

[mod]
publishedFileId=624830395
Title=Elerium Core Crafting
Description=A mod to try and alleviate the mid to late game Elerium Core shortage, it allows crafting of Elerium Cores in the Proving Grounds once Elerium has been researched, as well as allowing upgrading of Spider Suits and EXO suits to their Powered Armor equivilant once the required Tech has been researched.
tags= gameplay, facility
contentImage=
Janah  [author] 7 Nov, 2023 @ 3:28am 
@VS-lockon
Ok.
VS-lockon 7 Nov, 2023 @ 3:07am 
hello @ Janah ya this mod work fine in the community launcher. but some of mo other mod don't for one

Second most ppl that mod the game don't play Vanilla any more after all someone made the mod that just gives you all the achievements since add any mod take them a way

furthermore i have a job to but i still mod and play games and stream when i have the time so don't give me that excuse

and it is Coding skills not may know how code in C sharp and how add the right text in the right order and what not if it was not for me visual studio code and my knowledge of coding in C sharp thank to Stellaris i would never got this working with the real launcher. like i said community launcher. is trash it does not load 100 of my 234 mod and all them make the game 20 time harder bc the base game has never been a challenge for me only reason i try add this in that list bc i don't get Elerium Core other then the black market ever 100 days
Janah  [author] 7 Nov, 2023 @ 2:17am 
Hi @VS-lockon,
The mod works fine in the community launcher.

Among the reason's i am not updating the mod for the issue is the fact that i don't do modding anymore, if you look at the last updated tag, the last update was in 2017, before WOTC was even released, I did modding as a side thing when i was playing XCOM 2 and i did not have a job, and i stopped when i no longer felt i had time for the side thing anymore.

Second, If i updated the mod it would no longer work with the vanilla game, and i would need to supply a separate mod for Vanilla and WOTC, as it stands it works fine for both of them.

If the mod actually did not work, then i would update it as you said, while i don't play it, i still have some professional pride, but as it stands it works fine, so do the change, or get a proper mod launcher, changing a ini file is not "Coding skills" that's knowing how to look through a file system and doing text editing in note pad, my mother could do that.
Dragon32 6 Nov, 2023 @ 1:35pm 
@VS-lockon
OK.
VS-lockon 6 Nov, 2023 @ 12:48pm 
@Dragon32 community made one okay one does not support my 234 mod list for one it only ! support mostly nexus mods not mod only on steam do i have point out why https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation is trash to me one more thing making some one down load another launcher all bc some one to lazy up date there mod to the 2k one is lazy and rubbish one the community made one does not support a streamer mod list like mine
Dragon32 6 Nov, 2023 @ 11:45am 
@VS-lockon
The problem's 2K and their rubbish launcher.

Get the community made one: https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
VS-lockon 6 Nov, 2023 @ 10:23am 
im sorry being a bit rude but if i make a mod and update make a bug i fix that bug my self
VS-lockon 6 Nov, 2023 @ 10:21am 
Janah i wish i did not have to make this work by my coding skill and and i wish i did not have add a line saying you lazy in the mod file to make it work but hey it working now but still stop being lazy ya mod might still work but dose not work with the stream launcher meaning the ppl don't know how to code will never get it working and that mean it broken for them untill you get off you fat ass and fix it