XCOM 2
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Elerium Grounds
   
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161.976 KB
14 Feb, 2016 @ 9:43am
24 Jan, 2017 @ 1:51pm
12 Change Notes ( view )

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Elerium Grounds

Description
A mod to try and alleviate the mid to late game Elerium Core shortage, it allows crafting of Elerium Cores in the Proving Grounds once Elerium has been researched, as well as allowing upgrading of Spider Suits and EXO suits to their Powered Armor equivilant once the required Tech has been researched.

**IF SUIT UPGRADING DOES NOT SHOW** Make sure you have at least 1 of either in your inventory, and not equipped on a soldier **IF SUIT UPGRADING DOES NOT SHOW**

The costs for creating cores and upgrading the suits can be adjusted in the XComEleriumGrounds.ini file in the mod directory (Which can be found at Steam\steamapps\workshop\content\268500\624294299\Config\).

This mod should work with existing games and uses only new classes, so should be compatible with other mods.
Be aware though that in the case of upgrading of Spider and Exo suits with any mods or modifiers from mods that add armor mods or special modifiers that arent bound to the base item, like Grimy's Loot Mod, said modifiers to be lost in the process!

If you are only interested in the Suit Upgrading part then use the following mod instead :
http://steamproxy.net/sharedfiles/filedetails/?id=624793674

Likewise, if only the core crafting is of interest :
http://steamproxy.net/sharedfiles/filedetails/?id=624830395

DO NOT INSTALL THIS AS WELL AS ANY OF ABOVE MODS AS IT WILL CAUSE THINGS TO APPEAR TWICE.

Now also available on NexusMods! : http://www.nexusmods.com/xcom2/mods/233/?

Works with Long War 2, WOTC and LWOTC, mind that there will be a warning sign under WOTC, but it can safely be ignored.
Popular Discussions View All (1)
3
28 Jan, 2018 @ 7:26pm
Translations
Kanario97
196 Comments
Mercostol 11 Jun @ 12:02pm 
hi, is there a chance to make 5 cores at once instead of one.
I know it would take some time and resource but could be a good investment
weregamer 7 Jun @ 8:27pm 
I'm not seeing it even after several saves and loads; I'll try the version without suits.
Janah  [author] 30 Dec, 2023 @ 3:11am 
Nice, thanks for the report back, i'm glad it worked out, even if it took some fiddling.
Soul 29 Dec, 2023 @ 6:33pm 
Forgot to report,but seem like a save and reload on the avenger was enough,some weird hiccup,but hey it work,nice one btw.
Janah  [author] 29 Dec, 2023 @ 3:48am 
It should just work out of the box (as long as you have the Elerium research), i would check if you are using any other mods that affect the proving grounds, or Research paths in some way.
Soul 28 Dec, 2023 @ 1:47pm 
The erelium core doesn't appear in my projects,I have it enabled in AML,and huh yeah nothing in game,I'm using Wotc.Do I need something first for it to appear or something?
Gonna try the standalone version without the suits who know.
I do have the elerium research btw,will see if smth else block it or smth
mischi 24 Nov, 2022 @ 6:45am 
Thanks to y-knot for the fix and Vaderburg for reposting it. Now the mod is listed in the 2K launcher.
Dragon32 8 Nov, 2022 @ 5:51am 
@Kemical4
You're probably using the 2K launcher, scroll down for a link to something that works.

Or Steam's having a hiccup.
Kegengers 8 Nov, 2022 @ 3:43am 
I subscribed but it does not show up in the mods list? is this normal?
Vaderburg 13 Oct, 2022 @ 8:18pm 
To clarify the instructions for fixing it enter the EleriumGrounds.XComMod and delete everything between 'Description =' and 'tags='. thank you to y-knot for the original fix.