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That's definitely more than I hoped for. Hope you like it : )
https://steamproxy.net/sharedfiles/filedetails/?id=1865885986
Thx for sharing this!
Step 1: Realise there's a visual editor and I should look at that before delving into C#.
I'm pretty close to releasing a 3.0 version of this. The next version makes use of the Faster and Stronger Rotors! mod from the workshop which drastically increases the speed of the vehicle. I reworked the Functional Wheels! mod and will probably release both in tandem in about a week or so. The changes make it faster and a heck of a lot more stable. Up to 20rpm seems perfectly safe in heavy terrain now. And for wide open areas with only minor obstacles, up to 100 rpm seems safe enough (which equals about 100km/h).
This time around the mod also covers rotors (makes them stupidly resistant which has become necessary with higher speeds). I used the visual script builder to create some very basic scripts (an automated 'go slow' when driving into a deep trench + differential like speed adjustments for turning quicker, which rly payed off).
I'm currently finishing a a small version of the suspension and a basic vehicle that goes with it. If all goes well, that one will also be part of 3.0.
@Gejaheline, if you've got a script for the suspension or are working on one please let me know.
Other input is just as welcome of course ; )
The Functional Wheels! mod is still pretty much mandatory, but the recent-ish changes to reduce Clang and self-damage make this vehicle's moving parts pretty robust overall, so I'm hoping it serves long into the future!
Nice to hear that this one's still out there and rolling. I hope it works as intended!
Multiplying the torque value with the planet's gravity should give you the necessary numbers. The SE-wiki says that mars has 0.9g instead of 1g (could be outdated), so you multiply the original torque value with 0.9 (if that's still correct) and insert that number as the new torque.