Space Engineers

Space Engineers

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Rotorless Graphical Radar
   
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2.763 KB
6 feb 2016 om 15:26
8 feb 2016 om 6:18
3 wijzigingsnotities (weergeven)

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Rotorless Graphical Radar

Omschrijving
This is an InGame Programming Script.
You only need:

1 Timer Block
1 Programming Block
1 LCD / Text Panel
1 Remote Control Block
(1 Power source, obviously)

1) Put the script in the programming block
2) Put the programming block in the timer
3) Put the timer in the timer so it triggers itself with TriggerNow and thereby loops
4) Trigger the timer
5) ???
6) Profit!

Edit the script to change settings such as range, and RPM, and set correct block names. If the script can't find the correct block names, it just randomly grabs what it needs from the grid, so it might mess up your other lcd's if you have any and it can't find "Text panel".

Since it doesn't use sensors, it can unfortunately not detect life forms. Use my old version for that: http://steamproxy.net/sharedfiles/filedetails/?id=614618032

A big thank you to Skleroz for the help with migrating away from rotors.

Update 1.1:
- I added a refresh rate limit setting to save computing resources and to hopefully fix Script Complexity Errors. Let me know if this worked.

Update 1.2:
- I added an option to change scanning range while it runs, with arguments "increase" and "decrease". The step range is 100m by default, but can be changed in the script.

Populaire discussies Alles weergeven (3)
8
15 sep 2021 om 4:29
point 5. of installation guide
BlackRedDead
1
18 mei 2019 om 21:47
compilation errors much?
V
0
15 mei 2016 om 16:36
tutorial deutsch
gogo
175 opmerkingen
killer_klown94 23 mei om 18:43 
piece of junk
MrFox 29 okt 2018 om 14:59 
There is a "Beacon" that replaces this in a way
Vlad1m1r 28 mrt 2018 om 22:37 
This script is long-dead, look up 3D lidar instead
degebs 28 mrt 2018 om 12:50 
does not work for me
Five Nights At Fuddruckers 14 mrt 2018 om 18:04 
@Helios
i have this same problem.
V 15 aug 2017 om 4:45 
V 15 aug 2017 om 4:42 
this program has compilation errors
remethep 29 jul 2017 om 4:27 
I hope this get's a fix.It's basically exactly what I want atm. :)
remethep 29 jul 2017 om 4:23 
I would love to see this updated! :)
MrFox 19 jun 2017 om 5:09 
heres an Idea for you! why not tru to read the "bool CollisionAvoidance" to atleast show things?
The control block does have bool CollisionAvoidance to say "HEY theres an object there, i need to go around it!" give it a try u never know :3
Or how about a Antenna to find them, they do have a list of actions(like finding other ships n such) and they have a VERY NICE 50km range. if a Antenna sees another grid, it will post the terminal in the K menu, even if it has no acess to it :3