Space Engineers

Space Engineers

187 ratings
Rotorless Graphical Radar
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.763 KB
6 Feb, 2016 @ 3:26pm
8 Feb, 2016 @ 6:18am
3 Change Notes ( view )

Subscribe to download
Rotorless Graphical Radar

Description
This is an InGame Programming Script.
You only need:

1 Timer Block
1 Programming Block
1 LCD / Text Panel
1 Remote Control Block
(1 Power source, obviously)

1) Put the script in the programming block
2) Put the programming block in the timer
3) Put the timer in the timer so it triggers itself with TriggerNow and thereby loops
4) Trigger the timer
5) ???
6) Profit!

Edit the script to change settings such as range, and RPM, and set correct block names. If the script can't find the correct block names, it just randomly grabs what it needs from the grid, so it might mess up your other lcd's if you have any and it can't find "Text panel".

Since it doesn't use sensors, it can unfortunately not detect life forms. Use my old version for that: http://steamproxy.net/sharedfiles/filedetails/?id=614618032

A big thank you to Skleroz for the help with migrating away from rotors.

Update 1.1:
- I added a refresh rate limit setting to save computing resources and to hopefully fix Script Complexity Errors. Let me know if this worked.

Update 1.2:
- I added an option to change scanning range while it runs, with arguments "increase" and "decrease". The step range is 100m by default, but can be changed in the script.

Popular Discussions View All (3)
8
15 Sep, 2021 @ 4:29am
point 5. of installation guide
BlackRedDead
1
18 May, 2019 @ 9:47pm
compilation errors much?
V
0
15 May, 2016 @ 4:36pm
tutorial deutsch
gogo
175 Comments
killer_klown94 23 May @ 6:43pm 
piece of junk
MrFox 29 Oct, 2018 @ 2:59pm 
There is a "Beacon" that replaces this in a way
Vlad1m1r 28 Mar, 2018 @ 10:37pm 
This script is long-dead, look up 3D lidar instead
degebs 28 Mar, 2018 @ 12:50pm 
does not work for me
Five Nights At Fuddruckers 14 Mar, 2018 @ 6:04pm 
@Helios
i have this same problem.
V 15 Aug, 2017 @ 4:45am 
V 15 Aug, 2017 @ 4:42am 
this program has compilation errors
remethep 29 Jul, 2017 @ 4:27am 
I hope this get's a fix.It's basically exactly what I want atm. :)
remethep 29 Jul, 2017 @ 4:23am 
I would love to see this updated! :)
MrFox 19 Jun, 2017 @ 5:09am 
heres an Idea for you! why not tru to read the "bool CollisionAvoidance" to atleast show things?
The control block does have bool CollisionAvoidance to say "HEY theres an object there, i need to go around it!" give it a try u never know :3
Or how about a Antenna to find them, they do have a list of actions(like finding other ships n such) and they have a VERY NICE 50km range. if a Antenna sees another grid, it will post the terminal in the K menu, even if it has no acess to it :3