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Докладване на проблем с превода
q3wcp15 (Industrial Revolution) originally had rotating logos on the floor of each base. Those were made by placing the logo texture on a rotating noclip brush.
When I first playtested the map in Quake Live, I noticed that sometimes the rotating brush with the red base logo brush would translocate itself to the 0,0,0 coordinates in the map. Which was odd and frustrating!
When SyncError officially converted the map for QL, he removed those rotators and told me that (even though they were noclip) they interacted badly with the new player collision code in QL. I wondered if we also could have just slapped a clip brush over top of them, but that would have looked a little weird since in my case it was a surface that the player was standing on.
I don't remember off the top of my head how your rotator is placed/used in this map, but if it's possible to clip it so that players can't touch it, that might fix things?