Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Units size x3
   
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Tags: mod, Battle
File Size
Posted
Updated
12.857 MB
3 Feb, 2016 @ 9:12am
17 Dec, 2019 @ 10:41pm
18 Change Notes ( view )

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Units size x3

Description
This is the ❝​𝕋𝕠𝕥𝕒𝕝 𝕊𝕝𝕒𝕦𝕘𝕙𝕥𝕖𝕣 - ℝ𝕖𝕞𝕒𝕤𝕥𝕖𝕣𝕖𝕕 (𝕌𝕟𝕚𝕥𝕤 𝕤𝕚𝕫𝕖 𝕩𝟛)❝ an overhaul battle mod of the game combat mechanics, who makes the battles more brutal, fierce and more realistic in any aspects, without changing units original stats.

    Re-worked Mechanics:
  • Combat rules (kv_rules)
  • Battle entities (Mass, Speed, HP, Radious)
  • Fatigue
  • Morale
  • Unit abilities
  • Unit Spacing
  • Terrain effects
  • Weapons
  • Projectiles




    Notable Changes:
  • Units size is x3
  • Combat speed increased with more bloody animations
  • Unit mass changed to create the smashing unit effect
  • Morale effects edited, elite units will fight till the last man(most of the time)
  • Range units reworked, range increased, damage increased, complete projectile rebalance
  • Rreworked units behaviors
  • Fatigue rebalances
  • Unit spacing and rank depth changed, more variety between different types of soldier classes
  • Better formations for each culture in game
  • Testudos rebalanced, testudos ability for helenic units
  • Melee weapons, armor and shields stats modified
  • Spears and pikes – bonus damage vs cavalry and elephants
  • Swords – bonus vs infantry
  • Axe and falx weaponswith – very high armor piercing damage
  • Cavalry charge and damage – slightly increased
  • Closer deployment zones

    All this for the most intense and brutal fights you will ever see, now compatible with latest patches.


    Note:

  • This mod is design special for battle, and probabily will NOT work with many mods,or on your campaign!
  • Total Slaughter is a Mod that was created to have some epic battles on land via custom battles or with friends in multiplayer but also on campaign
  • Added a button with "Form Shield Wall" for many swords and spear units, will work as "Formation Attack" use it from time to time to keep your units in melee close.

    Possible issues:
  • Naval disembarking


    Recommended Mods:
  • 𝔾𝕖𝕣𝕦𝕝𝕒 𝔾𝕣𝕒𝕡𝕙𝕚𝕔𝕤 𝔼𝕟𝕙𝕒𝕟𝕔𝕖𝕞𝕖𝕟𝕥 𝕄𝕠𝕕
    http://steamproxy.net/sharedfiles/filedetails/?id=409533080



    If you want different versions can be found here. All two mods have different results in battles. Choose only one which you like the most!

  • 𝕎𝕒𝕣𝕔𝕣𝕪 𝔹𝕒𝕥𝕥𝕝𝕖 𝕄𝕠𝕕 with normal unit sizes(160)
    http://steamproxy.net/sharedfiles/filedetails/?id=226771580
    https://www.youtube.com/watch?v=YAgoK8-CUgo


    If you like this mod, then please do also check out my other mods:
    https://steamproxy.net/id/gerula/myworkshopfiles/

37 Comments
Shad0w632 16 Sep, 2023 @ 2:31am 
hi love the mod but was wondering how you got the cav to not have more than 1 rider per horse and for the war/indian elephans from not having full strength to only have half the number they are suppose to have
[BRE] Rollon JONATHAN 8 Jul, 2023 @ 7:59am 
i downloaded the mod but the unit size stays the same any ide why ?
IMASpartan 17 Jun, 2022 @ 11:49am 
why are slingers like ballistas? They throw one volley and pretorian guards are gone!
pieanear 15 Mar, 2022 @ 11:17am 
Create one with Shotgun Blast Unit ! Use only 2 times a game > C. B. Game. Rome 11 ? IF you know of other MODS. Let MOO KNOO ! THANKS
pieanear 15 Mar, 2022 @ 11:11am 
GOOD JOB ! LOVE IT !! THANKS, DP.
atarashiiwatashi 20 Feb, 2022 @ 3:48am 
missile unit is much stronger than heavy infantry,,love your work though,,,
lgsm0620 18 Dec, 2021 @ 8:32am 
Units size x4
|Gaza|EGY-SA3KA 14 Dec, 2021 @ 8:49am 
Hello , Still Work ?
TAK PROSTO 9 Aug, 2021 @ 1:38pm 
was try figure what mod it was for a long time turns out this mod turns pike men into animals like killing a good 1k plus if holding a city this is a bit overkill when fighting an army with 9+ pike units,
flanking the pikes isn't working either still get cut through like butter.
Lock up 3 Aug, 2021 @ 12:20pm 
@PSYCHOchicken23 yes i do i still cant use double sizes