Space Engineers

Space Engineers

121 ratings
First Aid Station (New Model + Small Ship Version)
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
2.165 MB
23 Jan, 2016 @ 9:58am
7 Jan, 2020 @ 8:27am
6 Change Notes ( view )

Subscribe to download
First Aid Station (New Model + Small Ship Version)

In 1 collection by Kham
Kham's SE Mods
13 items
Description
A simple First Aid Station, originally ported from the Keen example pack but now updated with a new custom model to fit in better with the current look of the game.

I've now added a small ship version to the pack too.
Both large and small versions can be plumbed in for refuelling and both of them can be used for respawning.
(As of 6th of May there are now also variants which do not allow respawning.)


Large Grid - 1x1x1 - Single connector port on the back
Small Grid - 3x5x1 - Two small connector ports on the back

Survival ready with construction models and LODs for both blocks.

A version of the mod which contains only the no respawn First Aid Stations can be found here.

mod.io link
https://mod.io/g/spaceengineers/m/first-aid-station-new-model-small-ship-version

I thought this went without saying, but apparently some people feel entitled to upload other people's work without permission.
DO NOT upload my work on Steam or Mod.io without first seeking AND receiving my permission.
Popular Discussions View All (1)
1
17 Apr, 2022 @ 10:22pm
Feature Request: Configurable Rates
Blue64
28 Comments
Rubber Sword 26 May @ 12:35pm 
@Kham Any chance of making this an inset block?
Reegmeister 31 Oct, 2021 @ 10:23pm 
My stance on the medical components is that the no respawn version should at least use 2 instead of 3. The ability to respawn is not a trivial functionality of the block, and as medical components are more expensive than 90% of other components in my server, this gives zero incentive to use the no respawn version. Keeping medical components in the recipe retains the requirement for silver, but reducing the amount required opens the door for an interesting strategic decision. Previous comments in mind, I'm well aware of the futility of this statement; but what the heck, I'm already here. Nice work, by the way!
Martin Astos 14 Jan, 2021 @ 5:27am 
Thanks for your help. Such a shame, spent several hours looking at files and have to agree can't find it myself.

Thanks for your help and a great mod.

(Hope your account/you are ok, last night for me you turned into numbers and comments were blocked for your mods. Or I hope my system is ok ......) :winter2019happyyul:
Kham  [author] 13 Jan, 2021 @ 5:43pm 
@Martin Astos
Hey, whilst I wouldn't go so far as to say I'm 100% certain on this, I believe the recharge rates for medbays/survival kits/cockpits are all hard coded. I have looked several times for ways to modify these without any luck.
Martin Astos 13 Jan, 2021 @ 4:10pm 
Good day, used this mod a fair bit so after failing to find the answer to my own modding question I came here in hope.

I am looking to adjust Suit Energy Recharge rate (in particular) for the vanilla blocks:
Is this possible?
If so do you per chance know which files I should be looking at (etc) to make changes to this value?

Sorry for filling up your comments with only tangentially related questions.
Kham  [author] 6 Jan, 2021 @ 5:01pm 
@Kyr yeah I'm afraid I don't have any plans to remove the med components from the non respawn version. I get where you're coming from but I feel like, personally, without the need for med components I'd just use one of those to instantly get away from the annoyance of early game health/gas regen using the survival kit. Med comps force you to go hunt down silver.

@Skallabjorn yeah I can take a look at making a small grid variant with smaller dimensions.
Skallabjorn 5 Jan, 2021 @ 6:00pm 
@kham - any change of a lower profile Small block version coming for this, not as wide ( say only 1 block wide ) and only 3 blocks high? Just a thought.
Skallabjorn 5 Jan, 2021 @ 5:59pm 
@Kyr - it still heals a person so med components should stay IMO
Kyr 9 May, 2020 @ 2:18am 
I feel like the non-respawn version should have the medical components removed from their cost to remove silver from it given the no respawn limitation.
reload 7 Jan, 2020 @ 5:23pm 
Yeah, we were baffled by it too - couldn't see any reason for it to happen, but we have had dozens of reports of it across our 4 'home system' servers. Thanks though, much appreciated Kham!