Space Engineers

Space Engineers

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Massy Furgeson
   
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Type: Blueprint
File Size
Posted
943.182 KB
15 Jan, 2016 @ 12:55am
1 Change Note ( view )

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Massy Furgeson

Description
This is a survival ready, multi role ship with inter-changing heads which are required for subscribing to this blueprint (to make it easier to find them). While it doesn't have the power to escape from a planet, it has atmospheric thrusters capable of hovering and manuvering, even straight down or straight up under half-load. It can hover on moons.

Simply put this ship by itself is not very impressive, sure, it has a lot of power, some manuverability and likely a decent shuttlecraft or cargo hauler, but the design was intended for use with the Ananconda for docking/recharging and for use with one of its 3 interchangable heads: Welders, Grinders, or Drills.

This ship makes the perfect docking companion for the Ananconda and can fill any supporting role the ship needs -- unloading/loading supplies from a base or even reparing or building, and mining resources.

There are plenty of onboard computers as well as a sensor that detects the anaconda and triggers its beacon if it thinks it is lost so you can find it easier. There is a safety sensor on the front you will have to configure -- basically setup a timer block and attatch each head to "off" in the block, and then set the "off" state of the sensor to trigger the timer block -- no matter what head you have, it will switch off when a player gets too close to the head (except enemies, grind away :) )

The Anaconda http://steamproxy.net/sharedfiles/filedetails/?id=600701076
3 Comments
tortman 22 Mar, 2016 @ 7:18am 
Thanks for the response i love the ship till i hook stuff up maybe ill use 1x1 merges to get them to work.
Chip Patton  [author] 22 Mar, 2016 @ 2:42am 
Tortman,
It is a connector/gear bug in the game itself. I have a design I was working on that used a mergeblock, however I stopped playing before I had actually solidified the design.

I'm pretty much waiting for the reason you can't use this blueprint -- bugs, the game was just more of a pain to play than it was fun.
tortman 21 Mar, 2016 @ 4:35pm 
Any Idea Why It does a nose dive all time? Its Like a rotor is attached cant use it way it is.