Counter-Strike 2

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mg_hype2
   
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66.875 MB
14. Jan. 2016 um 21:47
19. Juni 2020 um 19:28
18 Änderungshinweise (anzeigen)

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mg_hype2

Beschreibung


CS2 UPDATE - 5 Nov 2023
map has been successfully ported. I need to look into replacing certain entities that are deprecated in CS2 SDK atm.



Current Version - mg_hype2 (FINAL) (csgo)

SERVER OPS
PLEASE WHITELIST
"sm_cvar, +phys_pushscale 900 +cs_enable_player_physics_box 1"

Thank You!!

*****As of Nov 2020, Valve has disabled the phys_pushscale launch option for listen servers/non-dedicated plays. As of this result, some mgs will be disabled/non playable until valve fixes the launch option or the map must be played with a server where can RCON the values in.*****


mg_hype2

final update
[bhop]
-added enclosure to last level
-added extra platform for tower drop
-moved 3rd teleport_destination away from ledge so people wont go back to arrow level
-added floor

[grenade]
-changed wall size (no longer able to jump over)
-added knifes to prevent nades getting stuck

[wallhacks]
lowered lighting, changed all textures from func_details to func_brush

[duck hunt v2]
-fixed platform glitch where shooters would get stuck
-added shortcut
-added 1st level kill timer

[death run]
-added half a roof
-changed water texture
-added lights for last ladder decision
-added catch platform for donut spin
-made water slide a bit easier
-put 1unit blocks for trapfloor level
-changed all lethal textures to hazard
-fixed misleading key
-turned into a free for fall
-added roof
-fixed lights not turning off

[1v1 arena]
-removed all pistols except for deagle

[general]
-added sprite nades
-added new thank you mural
-removed some textures & renovated secret spawn room.
-added seperate button for random selection and random button
-more easter eggs
-lowered music volume from 10 to 1 (1-10 scale)
-enabled cubemaps
-added auto pick timer
-brightened certain areas of the map

Thank you and enjoy the map!
-hype

52 Kommentare
hype  [Autor] 5. Nov. 2023 um 7:59 
CS2 UPDATE

i am currently looking into options to replace many of the activators features I used to make all of my maps for mg so they may be used for CS2. MG seemed to be hit the hardest in terms of the CS2 update as zombie escape, deathrun and minigames have always used a lot more entities and cases compared to kz and surf.

Hopefully I will see you all soon
ixFLESZ 17. Mai 2021 um 2:09 
pogczamp
Winnie the Pooh 30. Nov. 2020 um 8:02 
yeah it sucks, i loved these minigames
hype  [Autor] 20. Nov. 2020 um 21:51 
Hi, unfortunately I just tried testing the phys_pushscale launch option and i could not get it to work with listen servers/non dedicated. until valve fixes the value being implemented through launch options then dedicated servers will be the only servers to run certain minigames. i did not know this was a thing until today so i apologize. hopefully valve can fix phys_pushscale being changable again
Winnie the Pooh 17. Nov. 2020 um 6:18 
How do I whitelist the commands? they don't work in the launch options anymore :(
十七七七七七七七 20. Sep. 2020 um 0:45 
nice
:steamhappy:
hype  [Autor] 19. Juni 2020 um 19:30 
just updated the map to lower the music volume
爱喝奶茶 7. Juni 2020 um 12:06 
how to stop the music?
Kšandopéro 13. März 2018 um 8:22 
please, song list :D
ERWIN ROMMEL 29. Nov. 2017 um 9:00 
hujowa i zjebana