Cities: Skylines

Cities: Skylines

237 voti
Old Tunnel Entrance
   
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Assets: Park
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2.557 MB
14 gen 2016, ore 13:00
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Old Tunnel Entrance

Descrizione
After old bridge asset I decided to make more on old style for especially trains but you can use this one for both train tracks and small size roads.

It doesnt have any train tracks or roads, you can find it under train menu and place it on track or road by using anarchy mod.

It has one square placing point and this point is in front of the model (about 3 squares away) so after you place it you can play with terrain around tunnel entrance and place some other assets (like rocks) without problem. It makes easier to merge it with terrain.

Main model has 197 tris and 1024*1024 textures.
Lod model has 64 tris and 256*256 textures.

I hope you like it, for the ones who would like to support me thanks in advance! :)

paypal.me/muhtesemozcinar
patreon.com/muhtesemozcinar
28 commenti
ZotaPeaches 18 feb 2023, ore 10:41 
Cannot move once placed
Dajoma 18 lug 2022, ore 10:05 
Looks good but after placing it roughly where I want it, I now can’t move it at all, with any tool. I see ‘otrwalter’ and ‘archichen’ have the same problem. If I use the Move It Marquee to select a whole area, it just deletes the track beneath it and leaves the object. A red brick object floating 10 feet in the air doesn’t really fit in with my attempt at creating a realistic map of my local area. Seriously need some help!
otrwalter 16 mar 2021, ore 17:09 
looks nice. I just can't move it once it's placed. Even the bulldozer can't "find it". :(
Tomcat  [autore] 10 nov 2016, ore 14:45 
@hadece As I remember these were custom rocks (made by asset maker but cant remember the name right now) because when I did this asset there was no default rocks out yet. You can find different options by searching 'rock' in workshop.
hadece 10 nov 2016, ore 11:16 
Hey tomcat, your tunnel is perfect for my map. But what boulders did you use to hide the backside of the tunnel? The official boulders seem to small and i cant rise the terrain above the tracks directly behind it.
Tomcat  [autore] 20 gen 2016, ore 0:52 
Jelibon thanks! And GordonDry I am planning to make more variations for that kind of assets.
GordonDry 19 gen 2016, ore 22:47 
Could you create a wider variant, for 2 cells wide roads?
Accapulco 19 gen 2016, ore 9:07 
Looks really cool, thanks and hope to see more of this old kind assets from you!
emotionalgargoyle 18 gen 2016, ore 11:51 
@Rubik, so is mine, so what? Nob
Stanik 18 gen 2016, ore 5:36 
your fps is incredibly shit