Space Engineers

Space Engineers

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SoundMix - Nostromo Self-Destruct Sequence
   
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Type: Mod
Mod category: Other
File Size
Posted
5.328 MB
12 Jan, 2016 @ 6:45pm
1 Change Note ( view )

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SoundMix - Nostromo Self-Destruct Sequence

Description
(played with any soundblock)

This sound file is useful for if you are a GM/Server Admin like me and are building a scenario where you want people to know in no uncertain terms that they need to GTFO. ;) The countdown itself is exactly 10 mins long (skip to ~9:30 in the video to see for yourself) followed by a recorded explosion. I did not edit the explosion out because it is assumed that you will trigger a bunch of warhead blocks at the end of the countdown; destroying the soundblocks in the process. The alarms and secondary explosions get progressively louder as the coutdown approaches zero so it gives good indication as to how close things are to going critical.

This can be synched with a timer block for fully automated self-destruct sequences.

I claim no copyright for this. The soundfile was pulled and converted from the above Youtube video. I made this because the modding community was lacking in decent countdown SDS soundfiles.
23 Comments
TheMorpheus 24 Aug, 2019 @ 4:15am 
just what i need
MagnusEffect  [author] 3 Apr, 2019 @ 3:22pm 
apparently so. sorry about that. I'm trying to get up to speed on everything regarding SE (even have a new server up), but I'm delayed by RL responsibilities. I do plan to address the issue, though. I will post here when I have an update.
Tankroller 3 Apr, 2019 @ 1:42pm 
Doesnt seem to work anymore, Did an update break it?
♫ erikhale gaming 🐺 22 Feb, 2017 @ 11:04pm 
<------- i live in youtube :l
MagnusEffect  [author] 22 Feb, 2017 @ 12:25pm 
most of the credit should go to the original uploader, but thank you for saying so. :)
etrun3 21 Feb, 2017 @ 11:02am 
thank you Magnus for your contribution to sds soundblock society
♫ erikhale gaming 🐺 24 Jun, 2016 @ 8:14am 
wow i hope it hold
overwerk 24 Jun, 2016 @ 7:33am 
the problem is more simspeed, normaly, 0.75 sim speed is still ok, but because the sound gets decaled when it happen, i cannot make the thing drop lower that 1.00 simspeed.
♫ erikhale gaming 🐺 23 Jun, 2016 @ 5:09pm 
well you see if you have bad lag fps will drop
overwerk 22 Jun, 2016 @ 1:35pm 
i mean, i have bluepring of biger ships, but they have no inerior (for lag prevension)