Cortex Command

Cortex Command

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Smash and Grab (Mission)
   
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12 Jan, 2016 @ 11:06am
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Smash and Grab (Mission)

In 1 collection by [OG]CombatMedic02
CombatMedic02's Cortex Command Mods
3 items
Description
Smash and Grab!

Greetings commander! We have detected a priceless artifact on our scanners and have just fixed its location! Our gold supply is starting to get low and we could sell that thing to the tradestar for a fortune! The only problem is that the coalition have built a checkpoint outpost on top of it without realising that is it there. We need you to get underneath that outpost to recover this priceless artefact. Once you have it make your way to the bunker that is near the outpost, there should be long distance teleportation equipment there and you will be able to use it to make your escape! But be careful solider, once the coalition realise you are there they will send all that they have to try and defeat us.

Notes: Hey guys I thought we could all do with another mission so I put a few ideas together and I come up with this simple yet fun mission! I built this little scene and asked Weegee if he would kindly do the Lua for me and he generously accepted and so here it is!

Creation Info and Credits:

CombatMedic02 - Original concept inventor, scene creator and spriter/module creator.

Weegee - Talented scripter who made all my ideas come to life and made this mission possible.

Levelx - His treasure mod kind of inspired me to make this mission and he has let me include part of his wonderful mod in my mission.

Duh102 - Supplied me with the glow to finish my teleport station module. A glow which completes it and makes it look as good as I had hoped it would look.

Other Notes: There shouldn’t be any errors in this it has been tested thoroughly by Weegee and me but if you do find any please feel free to point them out to me so that I can get them fixed, constructive criticism and feedback is also welcome.

I hope I have made this mission a fair challenge as an easy mission is not as much fun so for the best playing experience I’d recommend only using Ronin reinforcements/weaponry but if you have to call in your own super troopers to get the job done I don’t think I could really blame you. :)

A little side note: The teleport console has to be booted 10 times before it is finaly fixed and so this gives you a decent stand off in the final bunker. If you wish to check the terminals boot status you can look in the CC dev console [using the ` button] where it will tell you. Maybe we should have put in an indicator but this has only just occurred to me and we wanted to see what the public thought of this mission.

In short I hope you enjoy my mission!

CombatMedic02
29 Comments
[OG]CombatMedic02  [author] 1 Oct, 2019 @ 4:19pm 
It was? Then nice job! Most people find it fairly challenging. I guess depending on if you're using mods it can be a bit easier. The hardcore challenge is to do it just with a vanilla faction. :P
N 1 Oct, 2019 @ 3:33pm 
This was easy
[OG]CombatMedic02  [author] 2 Apr, 2019 @ 10:47am 
It is a bit rough, an update to the base game made it harder, maybe I should rebalance it when I get a chance. Though if you complete it you can pretty much consider yourself a Cortex Command master lol. :P
vyther 1 Apr, 2019 @ 1:24pm 
2hard4me
[OG]CombatMedic02  [author] 5 Mar, 2017 @ 6:25am 
Yeah! There is a little wiggle room for you to use your own weapons and soldiers but it can be done using vanilla assets. It was just made to be hard. That being said I should have probably given the player more space on the left of the map but it's not so bad if you dig down at the start. I'm just glad it's still working all these years later and that people are still enjoying it.
Eppiox 5 Mar, 2017 @ 5:15am 
Yeah gave it more shots, wrote the comment when I was proper frustrated so poor form on my part. It's dooable but dam it's hard. Managed to get someone down the right but only from the help of other mods, maybe i'll try for vanilla.. maybe, eitherway gg.
[OG]CombatMedic02  [author] 4 Mar, 2017 @ 6:23am 
@Eppiox I guess my mission just isn't for you? I made this mission 11 years ago, when there wasn't many other missions available to play so I figured that I would make it particularly challenging so that players wouldn't complete it on their first try and get bored of the game. Many other players have expressed that they have thoroughly enjoyed playing this mission. It's challenging sure, and maybe a bit unfair but many have said you can't compare how you feel once you beat it to any other mission. Just something to think about...
Eppiox 3 Mar, 2017 @ 9:43pm 
Too much artificial difficulty and frustrating things like small starting position which gets rushed, worthless companions who are over burdened and die without helping, no setup positions- you start out of position. Annoyed me right from the get go, still annoyed :|
[OG]CombatMedic02  [author] 28 May, 2016 @ 6:18am 
It can be beaten, it's just hard. My trail of thought during the time of creating this mission was that there wasn't many other missions out there at the time so I wanted it to prove a difficult challenge so that players wouldn't just beat it instantly and have nothing else to play. It's designed to keep you coming back to it. :P

It's hard when playing with only vanilla units, it's a bit easier when using custom content. :P
Goth Loli 27 May, 2016 @ 11:32pm 
can't beat the mission with all those coalition troops dropping in directly on my head

the one time i got close, CC crashed