Total War: ATTILA

Total War: ATTILA

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Knights of the Oriflamme - Standalone reskin of Age of Charlemagne
   
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3.132 MB
11 Jan, 2016 @ 10:58am
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Knights of the Oriflamme - Standalone reskin of Age of Charlemagne

Description
Knights of the Oriflamme (KOTO) is a low footprint project based off Fall of the Eagles for Creative Assembly's Age of Charlemagne DLC. It aims to primarily change the visuals of units on the battlefield and in their nomenclature, with limited adjustments to rosters or unit type/quality. Unit stats and battlefield mechanics are kept to the vanilla standard.

Release V1.0 features fully changed visuals for all factions' battlefield units, though it does not change the visuals of generals.

INSTALLATION:

-If you wish to play Age of Charlemagne with these visuals and Fall of the Eagles combat mechanics, do not download Knights of the Oriflamme. Simply download all the packs for Fall of the Eagles and run an Age of Charlemagne campaign.

-If you wish to play Age of Charlemagne with these visuals and without Fall of the Eagles combat mechanics, download Knights of the Oriflamme and download the following Fall of the Eagles packs:
Part 2
Part 3
Part 4


-You must not run Fall of the Eagles Part 1 (aka @Fall_of_the_Eagles_0) if you also run Knights of the Oriflamme.

Compatibility:

-The mod should be compatible, at least not resulting in a crash to desktop, with most minor modifications. It does not change the campaign map startpos so any mods which change that should work with KOTO.
-Any mod which uses a vanilla override version of technology_unit_upgrades_table will have problems with this reskin, as I had to use a vanilla override myself to stop the unit upgrading of certain units.


As it is built off the Fall of the Eagles project, much credit and thanks is given to the contributors on that modification. Specifically, the team of:
Dresden
Avetis
Maximus183
Gunny
Hadrien Ier
Char
Friar Chris
Ahiga (myself)
Grizwald714
Cjiaba

And external contributors who shared assets, expertise or material for the mod. If you are not listed but did contribute, please contact Ahiga at Total War Center or Meloncat on steam and I will add your name.
Razor (Fall of Rome developer)
Imperator of Rome (Various Swords/Spears)
Counterpoint (Deir el Medina helmet)
Narf (mail and lamellar patterns)
Kuauik (Texturing mentorship)
Dejawolf (Spears, helmets)
Song of Taleisn (helmets)
William and the Ancient Empires Team (African Weapons and shields)
21 Comments
BeastModMonster 26 Apr, 2018 @ 7:46pm 
Dresden can you please update this mod please.
yk 29 Aug, 2017 @ 2:00am 
Meloncat I am having to create a mod I have problems to learn from you, please agree to add a friend request
Ligma Bababooey 10 Jul, 2017 @ 2:56pm 
amazing, thanks for this mod , is there a way to get FULL reskin from fall of the eagle not only for AoC ??
Big Boss 22 Mar, 2017 @ 6:06pm 
Hey I'm working on a mod about Charles Martel and I really really like your berber units, could I get permission to incorporate those units into my mod?

From what I've researched those are pretty spot on. You can check out the twc link for my mod here: http://www.twcenter.net/forums/showthread.php?748580-Age-of-Martel-Overhaul

burningACE 7 Feb, 2017 @ 11:36am 
Update!!!
Olyrd 11 Jan, 2017 @ 11:06am 
Thanks !
I hope there will always be updates.
"Bug spear" for Royal knight of mercia
Turin 29 Sep, 2016 @ 5:13pm 
A shame the FoE reskin adds Sutton Hoo helmets to all the Viking general units, even though there was only 1 such helmet ever found and was only used by an Anglo-Saxon king, not Scandinavians.
purin 4 Sep, 2016 @ 3:53am 
Will this mod ever be updated???!!
purin 2 Apr, 2016 @ 6:36am 
I have the same issue. This mod causes my game to freeze if I end a turn
pizzaman6 20 Mar, 2016 @ 5:58pm 
I really love this mod, and would like to use it for all future AoC playthroughs, however I seem to be having a problem where my game crashes frequently (though not always) when I am running this mod. I followed the instructions, and downloaded only parts 2,3, and 4, and I ruled out my other mods by running this mod by itself, so unfortunately this one seems to be causing the issue. It doesn't cause the game to CTD, it just causes it to freeze at the end of the loading bar when it is loading battles, at least 75% of the time.