Space Engineers

Space Engineers

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Firstofficered's Star Trek Mod
   
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Type: Mod
Mod category: Block, Production, Other
File Size
Posted
Updated
30.447 MB
5 Jan, 2016 @ 9:00pm
11 Mar, 2019 @ 1:43am
13 Change Notes ( view )

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Firstofficered's Star Trek Mod

Description
Hello, everyone. Welcome to the next generation of my mods. This one is the all-encompassing Star Trek, and this has been in the works for a bit now.

For this one, I've been working with Star Trek lore and tech to produce the blocks and other stuff here.

Lets start with the main part of the mod. This is completely optional, so if you don't wanna use it, don't build the parts. I've added blocks that are meant to generate Deuterium, but it's a bit of a process.

The Ice Refineries are where it begines, turning Ice into Liquid Oxygen, Liquid Hydrogen, and small amounts of Liquid Deuterium. The Deuterium can then be pumped into a reactor to serve as power.

To keep all the SE stuff usable, I also made Oxygen, Hydrogen, and Deuterium Evaporators. They will make the liquid items into a 'gas' form that will be usable in tanks and engines. Deuterium is then to be pumped into the Impulse Thrusters/Engines. Yes there is a difference; Thrusters are for small ships, Engines are for large

All the Impulse stuff is more powerful then normal Hydrogen thrusters, and *should* take less fuel to power.

Also, as a bonus, I added a 'Phaser Rifle' to the game, 2 varients. The normal varient has a decent, low power shot, while the second has a powerful shot that can kill on impact. It's only useable in creative right now, but that will be fixed soon.

-----Current Information------

Alright people, the next update is up!

So, this update went out a little earlier then I wanted because I found a bug involving servers. The code, which was originally meant to make transporters, (Which wasn't set up right) was preventing servers from starting. This code has been removed, but has also released a new beast that wasn't ready to go yet.

The beast I refer to are brand new Warp Nacelles! That's right, new ones. These ones go out to all you Original Series fans, as they are the ones used by a Constitution Class Heavy Cruiser. They are colorable, and look amazing, but they don't have the proper icons yet. Regardless, this will be an excellent addition to the community.

Warp Cores require special items, buildable after refining Dilithium and Duranium. Take care when placing, as the Dilithium Crystals are destroyed when taking apart the Dilithium Assembly. Now, Warp Nacelles, for the moment, require the same materials as a normal Jump Drive. This will be changed in the future after I am able to do more models. Dilithium can only be found on asteroids.

Next up, Duranium. While Light Armor is alright, and Heavy Armor is good, Duranium Armor is the best. It also is used in some advanced items, such as the Replicators and the Advanced Ice Refinery.

Speaking of those, they now work properly, and produce the right amount of Oxygen, Hydrogen, and Deuterium. They also have had their part requirements set properly.

Now, for some future notes. I am planning on adding more stuff, (Warp Cores, Warp Nacelles, etc) However, I have gotten a new job and will have a lot less time to work on them. This, plus the work I'm doing for Youtuber Captain Jack, has been cutting my time for modding down to a trickle. Not to worry, however, my work will continue, but at a slower pace.

Other things to note:
- Isolinear Chips are in the game, and are quite simple to make, however, they have no use at this time.
- Phaser Rifle power cells, both Normal and Overcharged, require Liquid Deuterium to be built. When they are added to the Replicator, they will require it as well.

-----------
Change Log:

V 9
- Rebuilt the models for the TNG-style Warp Nacelles. Most should have lower polly counts, and they should no longer crash the game.

V 9.1
- Fixed the emissive textures for the new Warp Nacelles.
- Added support segments for the TNG-Type Warp Nacelle.
- Added descriptions to the different segments of the TNG-Type Warp Nacelle.

Planned:
- Maneuvering Thruster Quad (Gyroscopes)
- Weapons from previous mod
- Resources to mine? (Not sure what at this point)
- More Ships to spawn? (Some will probably attack)
- Different Warp Nacelles (Small Ships will probably get full sized ones, unlike Large Ships)

Needed to make:
- Model and icon for Small Ship Large Deuterium Reactor
- Model and icon for Large Ship Large Deuterium Reactor
- Model and icon for Large Impulse Thruster
- Model and icon for Large Impulse Engine
- Model and icon for Dilithium Crystal Shards
- Model and icon for Duranium Ingots (Might use Iron Ingots)
- Model and icon for Duranium Plates (Might use Iron Plates)
- Fix stupid description (Priority...low)
- Icon for all Original Series Nacelle Componants (Might use Iron Plates)


Known Bugs
- Hands (Left one mostly) not lining up when looking up or down with Phaser Rifles.
- All blocks should be in build menu. Use search to find if this is not the case.
- Impulse Thrusters might destroy each other when placed together. This same bug also disables the Impulse Thrusters on the grid, regardless of available power and Deuterium.
- Warp Nacelle components are not symmetrical on the top and bottom. This is due to how they were modeled, and will not be fixed. (Too lazy)
- Phaser Rifles should now have an impact sound where the shots hit, though I have no idea if they work.
- Left Hand on Phaser Rifles tend to stretch out into infinity. (Too lazy to fix right now :P



Recommended mods: (More to come if I find them)
(Beta) Energy Shields - http://steamproxy.net/sharedfiles/filedetails/?id=484504816
(THYA) Shield HUD Script - http://steamproxy.net/workshop/filedetails/?id=543765745
Live Camera Feeds - http://steamproxy.net/sharedfiles/filedetails/?id=611332581 (Not exactly recommended due to 3rd party plugin. Still, might be cool)
Star Trek Transporter - http://steamproxy.net/sharedfiles/filedetails/?id=693253011 (It actually works)

My other Mods:
Firstofficered's Star Trek Weapons Mod: http://steamproxy.net/sharedfiles/filedetails/?id=445802454
Firstofficered's Oxygen/Hydrogen Consumption Mod: http://steamproxy.net/sharedfiles/filedetails/?id=540048996
Firstofficered's False Cockpit and Camera Mod: http://steamproxy.net/sharedfiles/filedetails/?id=450991998

For more information, visit my website: firstofficered[Dot]webs[Dot]com (Remove the [DOT] and replace with '.', no dashes.)

Also a big thanks to Sektan, who's been working to help me through all my issues. Check out his stuff over at his workshop here: http://steamproxy.net/id/sektan/myworkshopfiles/?appid=244850
Popular Discussions View All (3)
16
11 Aug, 2019 @ 12:23pm
Bug reports
firstofficered
2
29 Dec, 2017 @ 3:58pm
Crash while placing a large deuterium tank
flori1994
0
16 Jul, 2020 @ 4:22pm
Finding Dilithium
firstofficered
443 Comments
firstofficered  [author] 29 Jan, 2022 @ 1:09am 
Probably a bug on my end. I'll fix that with the next patch.
JMFOXY98 27 Jan, 2022 @ 4:27pm 
thank you. also the intrepid class warp-core isn't accepting the MAM Pellets.
firstofficered  [author] 27 Jan, 2022 @ 8:48am 
In the Particle Accelerator and Mixer.
The Accelerator doesn't produce much, but that's suppose to be because Anti-Matter is hard to produce and can easily be cheesed by eating an asteroid. (I should probably up the amount it produces though...)
The Mixer takes Deuterium and Antimatter and makes the pellets.
JMFOXY98 26 Jan, 2022 @ 10:44pm 
how do you mate MAM pellets?
firstofficered  [author] 17 Sep, 2021 @ 8:07pm 
It's meant to be set on the front of a tiny ship, namely into the front of the standard cockpit. The back of it has a connector that attaches to small conveyor tubes or connectors. It was designed this way to allow the pilot maximum visibility, and when coupled with the Grabbers, allow you to grab onto a piece of construction and weld it without going off track, or being launched into space by the ship as it's moving about. (Or to grab onto the ship at the last second because the captain wanted to leave you behind.)
Other then that, it's just a welder.
Atzu 15 Sep, 2021 @ 10:07pm 
With the workbee welder. How does it connect to the conveyor system, or how does it work?
Tommy Lee 3 May, 2021 @ 2:02pm 
I would also like to add that your impulse engines power is terribly bad. I just tried to make small size Miranda style ship and It took me like half of my bottom deck covered in small impulse. I tried with big but for that huge engine size power is also terribly. bad. Ia m so sorry to say it, since I love this mod, but for me currently tis is unusable as much as classic ingame engines. Aka, off to play some other game. In case you do fix it, i might try to do this again
Tommy Lee 30 Apr, 2021 @ 10:22am 
I would like to see some video guide on how to use your mod, how much of certain items is neccesary for set amount of engines and stuff like that.
Vellcrow 11 Apr, 2021 @ 4:33pm 
@firstofficered This is an amazing mod. Please continue the great work.
The Game Ace 2 Apr, 2021 @ 8:57pm 
Absolutely looking forward to seeing the update you're working on when it's completed, and getting a chance to try it out!