Crusader Kings II

Crusader Kings II

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Flogi's Techmod Trade Route Addon
   
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5 ian. 2016 la 5:54
6 aug. 2019 la 4:15
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Flogi's Techmod Trade Route Addon

Descriere
Trade Route extension for Flogi's Buildings and Technology Mod.

Features: Adds a completely new trade system to Europe.


This mod (addon) needs the DLC Horse Lords obviously.


Go here to download it via forum:
Strategie Zone[www.strategie-zone.de]
(Go first post, Download)
(The download also includes the main mod)

Also check out my mod for CK III: Flogi's Buildings and Technology Mod for CK III




150 comentarii
Freeasabird🕊 22 mart. la 18:04 
Does this mod adds inland trade depots? even in the British isles? IF SO why is the only thing i can build in the depots is a garrison?. and that's it.
Paradox Inc. Victim 14 apr. 2023 la 13:43 
@Ness: Omg, I had the exact same issue with a different province (Kurzeme) and your solution worked for me too! Thanks for explaining, you're a Godsend! <3
Ness 23 nov. 2022 la 6:07 
or rather, and sorry for spamming the chat, it isnt that 340 wasnt present, but that a typo had been included, it says 3470 instead, which isnt a province present on the map
Ness 23 nov. 2022 la 6:05 
ah, I discovered what it was, the Trade_post_ress_"X" did not include palermo (province 340) in it, I have edited my own files to include it, but it may be worth updating the main buildings and technology mod if it is meant to be present in palermo
Ness 23 nov. 2022 la 5:07 
Seems like it may be a bug, at least from checking the scripted triggers file where 340 does show up, but the trade posts for palermo arent buildable, other than the garrison, all other provinces in sicily have their trade post buildings, but palermo doesnt; pic included
https://drive.google.com/file/d/1N9eOjQyMWBOLt0cIhE3gdYdcx3-iXWBi/view?usp=share_link
flogi  [autor] 11 mai 2022 la 15:30 
There's no lite version no. And I won't do it at this point.
Davidenko 11 mai 2022 la 15:15 
Is there a light version of this mod somewhere?
When I use it I feel that there are too many counties benefiting from the trade routes, not so much from the route itself, but from the constant trading posts, one after another, one next to the other.
Is there any chance to make this a bit lighter?
flogi  [autor] 9 febr. 2022 la 1:50 
No, the trade routes are only designed for the vanilla map.
Mr. Sunday 8 febr. 2022 la 19:52 
Great work! One question: is it intended to work with HIP+SWMH? With the new map there is an excessive amount of trade routes.
Galore 3 apr. 2021 la 17:32 
yeah it ain't they add a ton of new counties so ain't vanilla map sadly thanks for answering my question.