Crusader Kings II

Crusader Kings II

303 ratings
Flogi's Techmod Trade Route Addon
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
94.337 KB
5 Jan, 2016 @ 5:54am
6 Aug, 2019 @ 4:15am
7 Change Notes ( view )

Subscribe to download
Flogi's Techmod Trade Route Addon

Description
Trade Route extension for Flogi's Buildings and Technology Mod.

Features: Adds a completely new trade system to Europe.


This mod (addon) needs the DLC Horse Lords obviously.


Go here to download it via forum:
Strategie Zone[www.strategie-zone.de]
(Go first post, Download)
(The download also includes the main mod)

Also check out my mod for CK III: Flogi's Buildings and Technology Mod for CK III




150 Comments
Freeasabird🕊 22 Mar @ 6:04pm 
Does this mod adds inland trade depots? even in the British isles? IF SO why is the only thing i can build in the depots is a garrison?. and that's it.
Paradox Inc. Victim 14 Apr, 2023 @ 1:43pm 
@Ness: Omg, I had the exact same issue with a different province (Kurzeme) and your solution worked for me too! Thanks for explaining, you're a Godsend! <3
Ness 23 Nov, 2022 @ 6:07am 
or rather, and sorry for spamming the chat, it isnt that 340 wasnt present, but that a typo had been included, it says 3470 instead, which isnt a province present on the map
Ness 23 Nov, 2022 @ 6:05am 
ah, I discovered what it was, the Trade_post_ress_"X" did not include palermo (province 340) in it, I have edited my own files to include it, but it may be worth updating the main buildings and technology mod if it is meant to be present in palermo
Ness 23 Nov, 2022 @ 5:07am 
Seems like it may be a bug, at least from checking the scripted triggers file where 340 does show up, but the trade posts for palermo arent buildable, other than the garrison, all other provinces in sicily have their trade post buildings, but palermo doesnt; pic included
https://drive.google.com/file/d/1N9eOjQyMWBOLt0cIhE3gdYdcx3-iXWBi/view?usp=share_link
flogi  [author] 11 May, 2022 @ 3:30pm 
There's no lite version no. And I won't do it at this point.
Davidenko 11 May, 2022 @ 3:15pm 
Is there a light version of this mod somewhere?
When I use it I feel that there are too many counties benefiting from the trade routes, not so much from the route itself, but from the constant trading posts, one after another, one next to the other.
Is there any chance to make this a bit lighter?
flogi  [author] 9 Feb, 2022 @ 1:50am 
No, the trade routes are only designed for the vanilla map.
Mr. Sunday 8 Feb, 2022 @ 7:52pm 
Great work! One question: is it intended to work with HIP+SWMH? With the new map there is an excessive amount of trade routes.
Galore 3 Apr, 2021 @ 5:32pm 
yeah it ain't they add a ton of new counties so ain't vanilla map sadly thanks for answering my question.