Crusader Kings II

Crusader Kings II

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Flogi's Techmod Trade Route Addon
   
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94.337 KB
2016年1月5日 5時54分
2019年8月6日 4時15分
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Flogi's Techmod Trade Route Addon

解説
Trade Route extension for Flogi's Buildings and Technology Mod.

Features: Adds a completely new trade system to Europe.


This mod (addon) needs the DLC Horse Lords obviously.


Go here to download it via forum:
Strategie Zone[www.strategie-zone.de]
(Go first post, Download)
(The download also includes the main mod)

Also check out my mod for CK III: Flogi's Buildings and Technology Mod for CK III




150 件のコメント
Freeasabird🕊 3月22日 18時04分 
Does this mod adds inland trade depots? even in the British isles? IF SO why is the only thing i can build in the depots is a garrison?. and that's it.
Paradox Inc. Victim 2023年4月14日 13時43分 
@Ness: Omg, I had the exact same issue with a different province (Kurzeme) and your solution worked for me too! Thanks for explaining, you're a Godsend! <3
Ness 2022年11月23日 6時07分 
or rather, and sorry for spamming the chat, it isnt that 340 wasnt present, but that a typo had been included, it says 3470 instead, which isnt a province present on the map
Ness 2022年11月23日 6時05分 
ah, I discovered what it was, the Trade_post_ress_"X" did not include palermo (province 340) in it, I have edited my own files to include it, but it may be worth updating the main buildings and technology mod if it is meant to be present in palermo
Ness 2022年11月23日 5時07分 
Seems like it may be a bug, at least from checking the scripted triggers file where 340 does show up, but the trade posts for palermo arent buildable, other than the garrison, all other provinces in sicily have their trade post buildings, but palermo doesnt; pic included
https://drive.google.com/file/d/1N9eOjQyMWBOLt0cIhE3gdYdcx3-iXWBi/view?usp=share_link
flogi  [作成者] 2022年5月11日 15時30分 
There's no lite version no. And I won't do it at this point.
Davidenko 2022年5月11日 15時15分 
Is there a light version of this mod somewhere?
When I use it I feel that there are too many counties benefiting from the trade routes, not so much from the route itself, but from the constant trading posts, one after another, one next to the other.
Is there any chance to make this a bit lighter?
flogi  [作成者] 2022年2月9日 1時50分 
No, the trade routes are only designed for the vanilla map.
Mr. Sunday 2022年2月8日 19時52分 
Great work! One question: is it intended to work with HIP+SWMH? With the new map there is an excessive amount of trade routes.
Galore 2021年4月3日 17時32分 
yeah it ain't they add a ton of new counties so ain't vanilla map sadly thanks for answering my question.