Cities: Skylines

Cities: Skylines

No hay suficientes valoraciones
Banff Springs Golf Club Hole 18
   
Premio
Favoritos
Favorito
Quitar
Assets: Park
Tamaño
Publicado el
11.336 MB
2 ENE 2016 a las 2:37 p. m.
1 nota sobre cambios ( ver )

Suscríbete para descargar
Banff Springs Golf Club Hole 18

En 2 colecciones creadas por thebigeasy66
Banff Springs Golf Club
29 artículos
All my mods and assets
725 artículos
Descripción
Requested by bluegreenbay (Steam)

IMPORTANT NOTE: THIS ASSET REQURES SUB BUILDINGS ENABLER(SBE) IN ORDER TO BE PLACED CORRECTLY. SBE IS ONLY USED TO PLACE THE ASSET, THEREFORE ASSETS WON'T BREAK IF SBE IS DISABLED.

Modeled after the 18th hole of Banff Springs Golf Course. 1:1 scale. Conforms to the terrain/no slope limits. Tourism is set to 0 but you can change that in the asset editor (you must enable tourism on both parts of the asset if you want vistors on the entire asset). This asset comprises multiple parts, so don't freak out when you see multiple separate footprints.

Rate up if you like it!
23 comentarios
thebigeasy66  [autor] 3 FEB 2021 a las 10:34 a. m. 
@Megasteel Thanks!
Megasteel 3 FEB 2021 a las 6:00 a. m. 
Nice
thebigeasy66  [autor] 22 ENE 2016 a las 10:10 p. m. 
Thanks for the info. Will hopefully have a better model by the end of next week then :)
Leo Mystic Magic 22 ENE 2016 a las 10:06 p. m. 
yea I just move them until they are slightly in front of the wall so they won't flash back and forth. This is a good way to cause then you can make the window texture higher resolution than having to take up a huge space on your texture for an entire wall of windows.
thebigeasy66  [autor] 22 ENE 2016 a las 10:04 p. m. 
I actually had done that originally only to find that the textures conflicted with each other (in blender, I didn't have it all as one texture at that point to test ingame. I assumed it would be the same result)

So you're saying the textures won't conflict ingame if I hover the windows 1cm of the wall?
Leo Mystic Magic 22 ENE 2016 a las 9:54 p. m. 
If you want really crisp looking windows. This is what I do. Make single planes with the window texture. That way you don't get bleeding effects happening. http://i.imgur.com/9TReR74.jpg
Leo Mystic Magic 22 ENE 2016 a las 9:52 p. m. 
Idk, what are you saving the textures as? Try Png.
thebigeasy66  [autor] 22 ENE 2016 a las 9:41 p. m. 
Didn't work...its fine when its up close: http://steamproxy.net/sharedfiles/filedetails/?id=606474107

But as you get farther away it gets worse..: http://steamproxy.net/sharedfiles/filedetails/?id=606474122

and worse: http://steamproxy.net/sharedfiles/filedetails/?id=606474139

and worse: http://steamproxy.net/sharedfiles/filedetails/?id=606474155

I really don't want to post something like this. It looks too sloppy...
thebigeasy66  [autor] 22 ENE 2016 a las 9:13 p. m. 
Ok thanks, I'll try that.
Leo Mystic Magic 22 ENE 2016 a las 9:12 p. m. 
That is caused by a bad illumination map. I'm guessing your background is 100% black and your windows are like a high white color right? If so, Change the background to 192,192,192... That will make it so there wont b edges around the window.