Cities: Skylines

Cities: Skylines

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Banff Springs Golf Club Hole 18
   
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Assets: Park
File Size
Posted
11.336 MB
2 Jan, 2016 @ 2:37pm
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Banff Springs Golf Club Hole 18

In 2 collections by thebigeasy66
Banff Springs Golf Club
29 items
All my mods and assets
725 items
Description
Requested by bluegreenbay (Steam)

IMPORTANT NOTE: THIS ASSET REQURES SUB BUILDINGS ENABLER(SBE) IN ORDER TO BE PLACED CORRECTLY. SBE IS ONLY USED TO PLACE THE ASSET, THEREFORE ASSETS WON'T BREAK IF SBE IS DISABLED.

Modeled after the 18th hole of Banff Springs Golf Course. 1:1 scale. Conforms to the terrain/no slope limits. Tourism is set to 0 but you can change that in the asset editor (you must enable tourism on both parts of the asset if you want vistors on the entire asset). This asset comprises multiple parts, so don't freak out when you see multiple separate footprints.

Rate up if you like it!
23 Comments
thebigeasy66  [author] 3 Feb, 2021 @ 10:34am 
@Megasteel Thanks!
Megasteel 3 Feb, 2021 @ 6:00am 
Nice
thebigeasy66  [author] 22 Jan, 2016 @ 10:10pm 
Thanks for the info. Will hopefully have a better model by the end of next week then :)
Leo Mystic Magic 22 Jan, 2016 @ 10:06pm 
yea I just move them until they are slightly in front of the wall so they won't flash back and forth. This is a good way to cause then you can make the window texture higher resolution than having to take up a huge space on your texture for an entire wall of windows.
thebigeasy66  [author] 22 Jan, 2016 @ 10:04pm 
I actually had done that originally only to find that the textures conflicted with each other (in blender, I didn't have it all as one texture at that point to test ingame. I assumed it would be the same result)

So you're saying the textures won't conflict ingame if I hover the windows 1cm of the wall?
Leo Mystic Magic 22 Jan, 2016 @ 9:54pm 
If you want really crisp looking windows. This is what I do. Make single planes with the window texture. That way you don't get bleeding effects happening. http://i.imgur.com/9TReR74.jpg
Leo Mystic Magic 22 Jan, 2016 @ 9:52pm 
Idk, what are you saving the textures as? Try Png.
thebigeasy66  [author] 22 Jan, 2016 @ 9:41pm 
Didn't work...its fine when its up close: http://steamproxy.net/sharedfiles/filedetails/?id=606474107

But as you get farther away it gets worse..: http://steamproxy.net/sharedfiles/filedetails/?id=606474122

and worse: http://steamproxy.net/sharedfiles/filedetails/?id=606474139

and worse: http://steamproxy.net/sharedfiles/filedetails/?id=606474155

I really don't want to post something like this. It looks too sloppy...
thebigeasy66  [author] 22 Jan, 2016 @ 9:13pm 
Ok thanks, I'll try that.
Leo Mystic Magic 22 Jan, 2016 @ 9:12pm 
That is caused by a bad illumination map. I'm guessing your background is 100% black and your windows are like a high white color right? If so, Change the background to 192,192,192... That will make it so there wont b edges around the window.