Space Engineers

Space Engineers

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HL-1 Night Scarab (Vanilla Heavy Lander)
   
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Type: Blueprint
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30 Dec, 2015 @ 11:57pm
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HL-1 Night Scarab (Vanilla Heavy Lander)

Description
Viral Starflight Industries
HL-1 Night Scarab
Heavy Planetary Lander
Hostile Environment Exploration
No Mods/No Rotors/One Piston
Survival Ready!



For Planetary Landing:

Freefall until about 4km altiutude, then turn on all engines types and damps until you reach about half max speed. Make sure to stay facing and lined up with the horizon indicator. From there, you can "tap" on your hydrogen engines until your descending acceleration increasess very slowly. Around 2km you should be able to bring the lander to a hover with atmospheric engines only. Find yourself a places to land, and drop very slowly. In most condition, the ions will still help greatly with the landing procedure, so keep them on. If you drop too quickly, you can tap on the hydrogen thrusters some more to cushion your velocity. Place the wheels gently but firmly on the ground. If it is not level, you might want to use the landing gear on the back before disabling intertia dampeners. Once landed you can disable all engines, parking brake, and you are free to explore :] The wheels are set up for the landing procedure. You may want to adjust some settings post-landing to give it more flexible suspension, but be careful not to break the turrets!



For Launching:

You can use atmo(when possible) and ion thrusters at full power for as much momentum as possible until you notice your acelleration drop. Save your hydrogen for this part, because you will need to turn them on and raise the thruster override until your speed begins to climb. Try to get close to maximum speed but stay just under it. You will have to slowly decrease it overtime to maintain it. This will use less hydrogen this way. For the first offical test of the final build, I was able to land using about 10% of a full tank, and launch using about 25%.


If you are landing on moons or custom planets then these methods may not work the same exact way, but this craft should be able to land in most situations. Heavier cargo loads will obviously require more fuel, but with a full tank and set of basic supplies, it can land on any vanilla planet/moon. There is no jump drive, as this is a landing pod. It can make lunar trips but it will take a bit of time for it to get there. This is sort of the intention of the design.


Info about the oxygen system:

The button panel has 3 buttons for conrolling the oxygen system states, so you might need to turn a tank on to get oxygen from the med station depending on what state it is in. It is best to use any leftover oxygen in the depressurization tank for med station refilling. The pressurization state includes closing the door, just in case you forgot ;]


Known Issues at the time of this writing:

- Wheels may disappear if you are too far from the craft, this is due to blocks being placed around the axel casing of the wheel, in the "wheel could not be placed" regions. This is a game bug, and if you want to avoid it you can remove some of the blocks around the wheel without leaking oxygen.

- Wheels may also bug out and desync, causing them to detatch but be somewhat close to the craft, sending you into an uncontrollable spin. Again, nothing I can do about this :/


LCD script by MMaster
http://steamproxy.net/id/mmaster
http://steamproxy.net/sharedfiles/filedetails/?id=407158161


Have a safe landing, engineers :]