Insurgency

Insurgency

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ZombieKillerz's AKM reanimation for AKM model replacements
   
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Modifications: Weapon Skins
File Size
Posted
Updated
473.526 KB
24 Dec, 2015 @ 9:20am
3 Jan, 2016 @ 12:06pm
2 Change Notes ( view )

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ZombieKillerz's AKM reanimation for AKM model replacements

In 1 collection by phale
Tactical collection
54 items
Description
This should make AKM model replacements use ZombieKillerz's AKM reanimation. You need to unsubscribe from ZombieKillerz's AKM Reanimated mod first. Make sure to subscribe to this AFTER the model replacement of your choice.

Should work with the following:

AKM fixed stock (all versions)
Farengar's Concern Kalashnikov (including my AKM tactical tan, my AKM tactical precision sights, and E5150's M70AB2)
Farengar's Khyber Pass AKM
Sakura's AKM Tactical (including my black mag version)
11.11.11's vz. 58 (including Crimson9636's version and E5150's version)

If there are any other AKM model replacements that haven't been fixed since the Conquer update, this should fix them too!

AK-74 reanimation for AK-74 model replacements: http://steamproxy.net/sharedfiles/filedetails/?id=583018206
22 Comments
Fimmt 25 May, 2020 @ 10:31am 
Tried it with a fixed stock variant AKM (doing the steps as you mention above) and it doesn´t work. This one to be specific: https://steamproxy.net/sharedfiles/filedetails/?id=1313772745
Reizie 2 Jul, 2018 @ 10:24am 
Unnamed Player Farengar's AKM Tactical - Tan
Doc Jangles 5 May, 2018 @ 6:22am 
Whats the mod on the pıcture
Sturm Krahe 1 Oct, 2016 @ 5:46am 
for some reason I have to keep re subscribing to these every time I go to play or else the animations are broken, seems to be each time I turn my computer off and on I need to reload these mods. They work great once they're working but the AKM, AK 74 and 1911 animations need to be reset every time.
Nima 9 Feb, 2016 @ 2:44pm 
Or his vz. 58 or austins AKM for that matter. However i'm pretty sure it works with your version of farengars concern kalashnikov. Which is why this is puzzling me, its not like its downright not working at all, it just only work with select things...
Nima 9 Feb, 2016 @ 2:11pm 
I can't get the original or this to work with E5150's AKM. Can anyone help me please? Thanks.
phale  [author] 28 Dec, 2015 @ 9:37am 
@Blackout1337 I think that's just the way ZombieKillerz's animation is.
BlackCockDown 27 Dec, 2015 @ 11:57pm 
http://steamproxy.net/profiles/76561198123229076/screenshot/365155083950151116

I use cl_ads_weapon_fov_scale 0 so it may be hard to spot, but zoom in and you'll see.
phale  [author] 27 Dec, 2015 @ 8:30pm 
@Blackout1337 Screenshot?
BlackCockDown 27 Dec, 2015 @ 8:22pm 
@ALLOWiN GP

Those ain't his animations bud. Go follow ZombieKiller's workshop.

phale, I tried merging the contents of the vpk with E5150's AKM just by replacing the animations .mdl file, however, when I went into ADS, the sight picture was messed up and the gun is tilted upwards in a way that the sight posts are misaligned. Bullets still hit where the front sight points anyway, but is that a problem with the original? Or did I do something wrong again?