Sid Meier's Civilization V

Sid Meier's Civilization V

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Super Civs - Martian Manhunter
   
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File Size
Posted
Updated
3.802 MB
17 Dec, 2015 @ 1:55pm
11 Oct, 2016 @ 2:48pm
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Super Civs - Martian Manhunter

In 1 collection by luei333
Super Civs
48 items
Description
This mod adds the Martian Empire as a civilization, lead by the Martian Manhunter. Requires BNW and G&K.

UA: Trial by Fire
+5% global Science and Culture for every City connected to the Capital. Gain one copy of a unique Luxury Resource, Chocos.
UU: Manhunter
Martian unique upgrade for the Scout. Available after discovering Electricity. Can upgrade to an XCOM Squad. Gains +30% Combat Strength in friendly territory. Can construct archaeological digs that take twice as long to complete.
UB: Watchtower
Martian unique replacement for the Military Base. Grants +25 HP (unchanged) and 8 base Strength, but gains +2 Strength for each Watchtower in the empire. Has 2 slot for Great Works of Art/Artifacts, with a large theming bonus for having Artifacts from different Civs and Eras. Grants Science and Scientist Great Person Points to match the Culture and Tourism bonus from great works in the building, including theming bonuses. The City must have an Arsenal.

Version History:
v3 - Probably a couple small changes/fixes. Added a standalone Religions mod, and updated some existing civs' religious preferences.
v2 - Added support for a number of popular mods. Keep in mind, I've never played with any of them, so let me know if there are any bugs related to them, or if certain leader behaviors are inappropriate. Also let me know what other mods you'd like support for.
v1 - The very first release! Yay!

This mod is just one of many mods based on superheroes and villains from both the Marvel and DC universes. Check out the packs this mod is included in:
Super Civs - Complete Pack
Super Civs - DC Pack
Super Civs - DC Heroes Pack

Compatability
Support provided for: Civ 4 Traits; JFD's User Settings, Civilopedia, CiD, Cultural Diversity, ExCE, Mercenaries, and RtP; R.E.D.; Map Labels
All of my mods should be perfectly compatible with other mods. Let me know if there are any conflicts.

Credits
Kyte for his Dynamic Culture Overview mod/code.
Pluvia (on Steam) for the UA lua code.
Liberty (on Steam) for the UU's bonus science effect.
Kenpudiosaki @ Deviant Art for the Leader Scene image - http://kenpudiosaki.deviantart.com/
rosemcclain @ Deviant Art for the Unit Icon image - http://rosemcclain.deviantart.com/
nebezial @ Deviant Art for the Leader Icon image - http://nebezial.deviantart.com/
Robert Atkins for the Leader Scene image - http://robertatkins.deviantart.com/
All other images are taken from official DC materials, such as comics, video games, movies, or promotional materials. I do not own any of the art in this mod or any others. If you know an artist that made some of the art that I didn't credit, please notify me!

Huge thanks to:
DC Comics Database
Civilization Fanatics (and countless members who provided tutorial materials and informational materials)
Civilization Wiki
And thanks to you for playing my mod!
3 Comments
Ñaught 3 Apr, 2018 @ 2:49pm 
I've played with the civ a bit, and the archaeology works sometimes
luei333  [author] 2 Apr, 2018 @ 9:21pm 
@your Self esteem, I don't believe so, but it's been so long since I made it I could be wrong. The archaeology thing definitely doesnt.
Ñaught 1 Apr, 2018 @ 1:07am 
Thanks for making this mod, I am a big fan of martian manhunter (as you can see by my pfp), but will the unique bonuses of the Manhunter unit get carried over to the X-COM Squad upgrade?