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Nuclear Defusal
   
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Difficulty: Casual
Mode: Sprint
File Size
Posted
Updated
167.558 KB
15 Dec, 2015 @ 6:09am
16 Dec, 2015 @ 10:44pm
3 Change Notes ( view )

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Nuclear Defusal

Description
A Nuclear device has been detected in the city, but the nearest disarming tools are located in the factory district. Rush over to the city with the tools just in case the nuclear device is dangerous.

Just a quick little level to test out customised spawn points, and biodomes. It turned out pretty well.
8 Comments
limb0 23 Aug, 2016 @ 3:46am 
I've got a thing for these kind of atmsopheric, story driven levels. This level made me happy. I liked it.
Brukster 23 Dec, 2015 @ 7:30pm 
Holly shit, very atmospheric level, loved the design and visuals
Tachrayonic  [author] 16 Dec, 2015 @ 10:47pm 
Thanks for the video Jarminx!

Update:
- Filled in some negative space (Found by Jarminx)
JarminxTTV 16 Dec, 2015 @ 5:59pm 
Featured @ Gamers BPS YouTube! :D Thanks for the ride! ;) - https://youtu.be/hTCXtGb2vfw
Plasmawario 16 Dec, 2015 @ 4:18pm 
I absolutly love the "nuclear bomb effect" you made upon approaching the city. Enterenceway is also unique and definetly a visual-type track. :)
JarminxTTV 15 Dec, 2015 @ 11:29pm 
Going check it out and record! :D
Tachrayonic  [author] 15 Dec, 2015 @ 5:10pm 
I see, and I worked out the problem. Thanks Phimeek!

Update:
- Moved the start zone outside of the first Biodome, stopping the Directional Light from being active, reducing the amount of light significantly.

The problem was that the directional light for the level was active as well as the light for the biodome. This was happening because the start zone was inside the biodome.
Phimeek 15 Dec, 2015 @ 8:24am 
Did you turn bloom off?? Because the first part is too bright for me.