Age of Wonders III

Age of Wonders III

37 ratings
Avalon's Racial Refresh
   
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11.313 MB
12 Dec, 2015 @ 9:56am
16 Jan, 2016 @ 8:06am
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Avalon's Racial Refresh

Description
Orcs and Goblins have received an overhaul in this mod, with many units inspired by the "Warhammer" franchise. Selecting the Orc army will now give you access to several additional Goblin units, who will fight for their Orcish overlords. The discrete Goblin army also has a range of new units at its disposal, but don't worry - there is no duplication between the two unit sets!

Both races also gain access to the "Rock Lobba" instead of the Trebuchet, an alternative war machine more in keeping with the flavour of the Greenskin races.

The other races certainly aren't forgotten either, with a new Tier 3 unit added for each race to bolster their ranks. Most new units come with their own unique rules and abilities too!

All units have been extensively playtested and evaluated to ensure they are well-balanced and fit with the lore of the vanilla game. Each new unit has a purpose - none of them are there to simply make up the numbers - every one adds something to their race.

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Update (v2.1) - Compatibility fix for use with the Level Editor.

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Author of this mod: BlackSheep42 (a.k.a. rpgllama)
35 Comments
That Human 31 Oct, 2020 @ 3:09am 
Any day now... :P
BrotherzeusMHM 7 Jul, 2020 @ 2:56am 
almost a year has passed :steamhappy:
Blacksheep Khan  [author] 31 Jul, 2019 @ 12:23pm 
Hiya. Just seen this. That would be great. :) DM me and we'll talk.
That Human 14 Jul, 2019 @ 9:12pm 
If you are still around, I think I might be able to make that priest model for you.
bogdogar91 4 Dec, 2018 @ 5:20pm 
I know this is practically necromancy at this point, but "The guy who was going to skin the Priest for me never did. :(" is the best out of context laugh I've had in a while.
Dunadd 14 Feb, 2018 @ 2:38pm 
thanks for making this. Just a pity a lot of the main mods that add in new units for each faction aren't compatible. Would love to try this mod along with New Arsenal and/or Empire Building Mod and the Shieldman unit mod
Blacksheep Khan  [author] 15 Jan, 2018 @ 11:47am 
The guy who was going to skin the Priest for me never did. :( My modding skills sadly don't extend to 3D meshes. If anyone wants to help, I would be happy to provide a visual upgrade for this and some of the other units.
That Human 15 Jan, 2018 @ 12:50am 
I would like a visual improvement on the warrior priest. currently he looks like a regular soldier, just wielding a large hammer.
MazingerZero 14 Feb, 2017 @ 2:19am 
Thank You.I seem to have run into a compatibility clash with the Empire Building Mod http://steamproxy.net/sharedfiles/filedetails/?id=745699351 . With it the Warrior Priest won't appear in the build options or even in the ingame Tome of Wonders page on the Hall of Civalry. I'm not sure why, I have a bunch of other mods that add new units and they work just fine with no issus. However when I remove Empire Building Mod from the load order, Warrior Priest appears w/ the Hall of Civalry has you described.
Blacksheep Khan  [author] 13 Feb, 2017 @ 11:10pm 
All of the new Tier 3 units are buildable from the racial upgrade building. In the case of the Humans, this is the Hall of Chivalry. Building this unlocks both the Knights (vanilla game) and the Warrior Priests.