Space Engineers

Space Engineers

104 ratings
FHV3 Hemingway
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
736.057 KB
11 Dec, 2015 @ 4:55pm
1 Change Note ( view )

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FHV3 Hemingway

In 1 collection by Aarius
Aarius Aerospace Division
8 items
Description
“It is good to have an end to journey toward; but it is the journey that matters, in the end.”
― Ernest Hemingway


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The goal was to fashion an exploration craft that was not only practical, efficient, self-sufficient, and sturdy, but also aesthetically pleasing both inside and out. The resulting Hemingway, named after the adventurous author, combines the successes of many of my other survival tested ships that, in one way or another, didn't preform or look as hoped.


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Stats:

-Vanilla
-Weight: 13.3 Tons
-Blocks: 4672


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Features:

- Self Sustaining: Solar/Battery Bank, O2 Farm, Refinery/Assembler suite
- Interior hanger for its included custom utility craft.
- +100 m/s acceleration via bi-directional gravity drive contained in the rings-naceles.
- 750km Jump Range
- Ion + Hydrogen thruster system for increased fuel economy.


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Notes:
- Stay tuned for the v4.

http://forum.keenswh.com/threads/fhv3-hemingway-exploration-frigate.7376333/
16 Comments
Vipera berus 1 Oct, 2018 @ 2:17am 
Still one of my all time favorite 0G exploration crafts found on the Workshop. Indeed an outstanding design, both by functionality and aesthetics. I've had some trouble escaping planetary gravity wells if caught too close to them, though. As suggested earlier, an emergency mechanism for abandoning parts of the ship could solve the problem in v4. Would IMO be a way cooler approach than resorting to an escape pod or simply adding more thrusters, too.
Puppet #7 18 Dec, 2015 @ 4:31pm 
Sexy
Embyr 18 Dec, 2015 @ 1:33pm 
I cant seem to turn off the autopilot:steamsad:
doormatt 18 Dec, 2015 @ 12:25pm 
Absolutely great, except for two minor problems. One, when you open the hangar, the whole ship depressurizes. Two, the hnagar sensors like to slip up and open the hangar randomly during flight. Okay, maybe these problems aren't minor...
Panzer 18 Dec, 2015 @ 10:44am 
10/10!
tomyironmane 16 Dec, 2015 @ 9:27am 
@cjmx21 I'm thinking for the system you're considering, you'd likely employ it on some part of the ship that housed nonessential and/or redundant systems, allowing you to ditch the heavy stuff, run away from some attack or catastrophe, and rebuild. For a real world practical example of this sort of employment, look to the B-58 hustler as an example. It carried a huge belly pod that was essentially a fuel tank and bomb bay. If needed, the aircraft could abandon both and run like hell.
tomyironmane 16 Dec, 2015 @ 9:27am 
@cjmx21 An interesting thought, and the system would definitely look cool, except for two concerns:

First, the ability to separate the rings cleanly without damaging the core ship. You'd need to do something to make sure they got thrown clear of the hull.

Second, if I am reading the pictures correctly, the rings primarily house drives and power systems and other essential components that would make the ship slower and less capable of running or fighting if you dropped them. Usually, if you're abandoning parts of your ship, it is to save the rest of the ship from whatever mishap just happened, or to make it more capable and maneuverable.
Carkoth 16 Dec, 2015 @ 8:08am 
Love the design!
DSD 15 Dec, 2015 @ 11:12pm 
good but i'm strongly against gravity drives!:steamfacepalm:
Aarius  [author] 15 Dec, 2015 @ 6:44am 
@cjmx21 thanks bud.. I appreciate that. The ring seperation is a good idea that I've also been toying with. ATM all thrust power (ion+grav) save the forward hydro is contained in the rings. Im considering a 3rd ring or larger, outter hydro rings for atmo reentry or aditional Jump range. Plan on extending the front end for larger observation decks and better symmetry.