Tabletop Simulator

Tabletop Simulator

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CUBE QUEST
   
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Game Category: Board Games
Number of Players: 2
File Size
Posted
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83.950 KB
28 Nov, 2015 @ 1:23pm
3 Dec, 2015 @ 12:05pm
6 Change Notes ( view )

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CUBE QUEST

Description
Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land "shadow" side up, they have been captured and must be rolled, like dice, to determine whether they escape.

The cubes have different strengths and special abilities, such as taking extra flicks, immobilizing enemy cubes, reviving lost cubes, and hiding before strategic re-positioning.

The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and structures!



Update: All the dice are done now. Enjoy
12 Comments
BURN  [author] 20 Jun, 2020 @ 1:06am 
@Divine : The flick strength used to be controlled manually in TS but as recently i came back to it, it seems that that option is no longer available.
Divine 18 Jun, 2020 @ 2:56pm 
what does it mean when you say flick strength to 15
Strongfort 3 Dec, 2015 @ 12:01pm 
Note for anyone playing this: Be sure you have the flick tool bound on a key. That'll allow you to hold the key down to make a shot without having to change off the regular hand tool.
BURN  [author] 3 Dec, 2015 @ 11:58am 
@Strongfort: Oh i see what you mean, no it was done random. as players sits on the short oposing sides of the table, i just placed dice on the side for a comfort army building. I didn't think about it to be honest :). I can change it and update the workshop file :)
Strongfort 3 Dec, 2015 @ 11:55am 
Oh no, I meant how the red-player's dice are in front of the table's blue-player seat and vice versa. It doesn't really matter, I just wound up swapping locations for my OCD and I realized I wasn't sure if there was a reason it was like that in the file.
BURN  [author] 3 Dec, 2015 @ 11:55am 
@ButtWank: All the dice shouldn't be locked so that they get hit and be moved as normal . If you could be more specific i will try my best to answer it properly . cheers
BURN  [author] 3 Dec, 2015 @ 11:53am 
@Strongfort: Firstly I'm glad you enjoy that, Secondly regarding your question: I'm not sure if i get it, but do you have in mind the King Dice? (Crown) . If yes, its because King dice are coloured as there are two armies (red and blue), thats why all of them are colour coded. If this is not what you meant, please ask me again. CHeers
Strongfort 3 Dec, 2015 @ 7:30am 
Thanks for taking the time to upload this. This looks like a perfect game for TTS with the flick tool! One question - are the colored dice at the opposite table color spot intentionally?
TootsNSpooks 1 Dec, 2015 @ 8:16pm 
Is there a toggle somewhere that allows the stationary dice to move if they are hit by a flicked die?
Unreal Ed 1 Dec, 2015 @ 4:45pm 
Awesome tip, thank you