Space Engineers

Space Engineers

43 ratings
Reworked Neon Light Spotlight Bar~(DX-11 Ready)
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
992.300 KB
28 Nov, 2015 @ 8:58am
28 Nov, 2015 @ 9:15am
2 Change Notes ( view )

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Reworked Neon Light Spotlight Bar~(DX-11 Ready)

Description
Reworked Neon Light Spotlight Bar~(DX-11 Ready)
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~From the developers that brought you the Small Ship Mod Pack and the Advanced Doors Mod Pack
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We bring you our latest mod:

The Reworked Neon Light Spotlight Bar made for all you DX-9 and DX-11 players everywhere.

These bulbs are made from large neon filled tubes that are guaranteed to light your ship up like a Christmas Tree.

They also have their very own construction models and are perfect for those wanting lights in your ship without requiring a ton of them.

Currently the Lights are for Small and Large Ships and come with their very own construction models.
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***None of the Subtype ID's have been changed so you will not lose any progress my switching over to this mod***
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Mod Features:

=>Ship Sizes: Small/Large Ship.

=>Construction Models.

=>DX-9 and DX-11 Ready for both the main model and the construction models for those who love survival mode! :D

=>Survival Ready.
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=>Uploaded/Started By SEModder4, The Great UncleSte
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My Space Engineers Workshop
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14 Comments
Titan 1140 4 Aug, 2017 @ 11:45pm 
I second Netherspark. I wish you could fix this. I have this really neat idea that these would work great for if they would completely light up.
Netherspark 26 Dec, 2016 @ 8:46pm 
Only half of it lights up. And it only has the collision of a 1x1x1 block.
Colony 3 Jan, 2016 @ 10:08am 
oops I see the answer now... thanks
Colony 3 Jan, 2016 @ 10:08am 
Do these lights use the same item name/number/code as the original neon lights? can I swap the two and see no issues with my blueprints?
NorseSamurai 1 Dec, 2015 @ 9:16pm 
That's kind of sad that the light location can't be placed in a specific spot for the mod to work.... Especially if the mod itself works really well.
SEModder4  [author] 1 Dec, 2015 @ 3:34pm 
Yeah Keen hasn't allowed us to make the light dummies to certain places, it's locked in place and even moving it in 3d editor doesn't actually move it at all. sadly.
NorseSamurai 1 Dec, 2015 @ 3:31pm 
When at full max radius illumination, the light area is not centered, at least on a DS. Still doing the sectional light too where it's only in the middle when placed down.
SEModder4  [author] 29 Nov, 2015 @ 3:07pm 
@Prof.Liebstrumpf,

Again?!

Keen has to unlock the light dummy and allow it to be resized to match the size of the light or w/e object they are used for.
Prof.Liebstrumpf 29 Nov, 2015 @ 12:59pm 
Has a bug with that neon light
http://steamproxy.net/sharedfiles/filedetails/?id=565377193
On large grid only
PigKiller 29 Nov, 2015 @ 6:49am 
Thanks.