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Thanks again for your feedback - without that, we dont know what you like or dont like!
So keep us telling what you think of our creations and never stop exploring!
Another point is that our ships were weightless in space. So our "landings" with artificial masses and gravity generators were no problem. Now the whole weight acts on our planes which will get us into trouble regarding the landing gear, the available thrust, the inside structure of the planes and so on.
We need a lot of time building one ship as we dont have a lot of time but still test every ship a lot. It really needs to be as good as we can. And putting a mod into this will not solve all problems - that is not "perfect enough" for us. As I am sure that aerodynamics will come, we will rebuild our most popular planes. But these are major modifications...and they take time ;)
Well when we started building stuff (like our Kennedy Space Center - aka STS Project) we already found a lot of Space Shuttles, Rockets and Space Stations in the workshop - but most of them were modded with different thrusters, gauges, signs, cockpits etc etc or in an inappropriate size. At that point we said that we want to use no mods but still build the ships as accurate as possible - with mods you can basically do everything - without them we had to improvise a lot. That was our personal challenge and fun as we really had to think of a possible solutions without just modding it - and that was far before the time that we uploaded our projects (The first big thing was the STS and it took about half a year).
So now we still just do it the same way. I am just not used to build with mods. I dont like the idea. But this is my personal opinion - nevertheless there are countless of awesome mods available!
Well i hope I changed your opinion, but at the end of the day its up to you : )