Sid Meier's Civilization V

Sid Meier's Civilization V

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UI - Super Group Manager
   
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41.230 KB
2015年11月26日 7時52分
2016年7月1日 3時06分
7 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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UI - Super Group Manager

解説
An Enhanced UI is created for showing and managing Units stacked in Plots.
If your works need to deal with allowing more units to stack on a tile, this MOD is useful!


Obviously not compatible with any other MOD replacing UnitFlagManager.lua and UnitFlagManager.xml game files.

2016.6.15:
  • Update: v5 -> v6;
  • Update: Add "Great" Group Command Controls — Allow Units in the same and around Plots to do the "Unified" Command or Mission;
  • Update: List of "Unified" Command or Mission: Alert(Sleep\Heal), Wake, Cancel the Mission, Set Up for Ranged Attack, Move(Rebase), Attack(Melee\Ranged), Upgrade;

NOTE:
  • Requires Brave New World;
  • This MOD is just a UI for Showing, Managing and Operating stacks! If you want the gameplay of Units stacked, please find an other MOD with this characteristic (e.g. DLL-VMC).
11 件のコメント
Zevon 2021年8月30日 16時10分 
Is there a way you can mix this mod with the UI for unit stacking so we can also see all the flags on a plot?
Zevon 2019年3月12日 23時26分 
Great mod just wish the the bugs would be fixed.
AFLD 2018年11月21日 1時19分 
Does this mod work with superpower clash of civilizations? You are only supposed to stack two units per tile (besides aircraft or missiles) in that mod, your screenshots seem to be doomstacks of many units?
JoRx 2016年7月11日 8時34分 
Edit: Disabled ALL my mods except one that changes the max unit per tile from 1 to 3 and this mod. Using group mode on ANY ranged unit results in the unit that gets bombarded/killed not having their UI icon dissapearing when they die.
JoRx 2016年7月11日 5時44分 
Awesome mod that has really helped playing with more than 1 unit per tile!

Some bugs though -

Mass attacking units in great group mode will make the last enemy killed unit still have their icon/UI visible on the map. Requires a reload to remove dead units from the map.

Often merging/locking units together don't move together even when they have the same move points.

Sometimes units together are automatically locked together, other times not. Not sure why.

christoph-friedrich 2016年6月26日 13時00分 
@Captain: Thank You very much for the "Great Group Command Controls" - this feature is splendid.
jreese46 2016年5月10日 14時47分 
Awesome. How do I do that? I've tried clicking the little dot and making sure both units were checked, but one still goes where sent and the other just stands around.

Thank you for making this mod, by the way. I took in some tutorials and realized I was in way over my head.
Captain  [作成者] 2016年5月10日 2時18分 
@jreese46 : This MOD is just a UI. Playing with only the MOD can't help you to put more than one Combat (or Civilian) Units in the same Plot in Game. But you can set a Combat Unit with a Civilian Unit in the same Plot into a "group" to do Group Missions.
jreese46 2016年5月9日 12時06分 
Forgive what may be a stupid question, but by "want the gameplay of units stacked," do you mean being able to have them move together as a group? Or will this mod accomplish that?
RobynsEgg 2016年3月3日 20時36分 
Is there any way to set a limit to the size of the stack? I've always thought the size of the land area would hold many different units, but not an unlimited amount? (how many aircraft carriers can you stick on the head of a pin? :) Perhaps make a *size attrib that takes this into effect?