Sid Meier's Civilization V

Sid Meier's Civilization V

32 ratings
UI - Super Group Manager
   
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41.230 KB
26 Nov, 2015 @ 7:52am
1 Jul, 2016 @ 3:06am
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UI - Super Group Manager

Description
An Enhanced UI is created for showing and managing Units stacked in Plots.
If your works need to deal with allowing more units to stack on a tile, this MOD is useful!


Obviously not compatible with any other MOD replacing UnitFlagManager.lua and UnitFlagManager.xml game files.

2016.6.15:
  • Update: v5 -> v6;
  • Update: Add "Great" Group Command Controls — Allow Units in the same and around Plots to do the "Unified" Command or Mission;
  • Update: List of "Unified" Command or Mission: Alert(Sleep\Heal), Wake, Cancel the Mission, Set Up for Ranged Attack, Move(Rebase), Attack(Melee\Ranged), Upgrade;

NOTE:
  • Requires Brave New World;
  • This MOD is just a UI for Showing, Managing and Operating stacks! If you want the gameplay of Units stacked, please find an other MOD with this characteristic (e.g. DLL-VMC).
11 Comments
Zevon 30 Aug, 2021 @ 4:10pm 
Is there a way you can mix this mod with the UI for unit stacking so we can also see all the flags on a plot?
Zevon 12 Mar, 2019 @ 11:26pm 
Great mod just wish the the bugs would be fixed.
AFLD 21 Nov, 2018 @ 1:19am 
Does this mod work with superpower clash of civilizations? You are only supposed to stack two units per tile (besides aircraft or missiles) in that mod, your screenshots seem to be doomstacks of many units?
JoRx 11 Jul, 2016 @ 8:34am 
Edit: Disabled ALL my mods except one that changes the max unit per tile from 1 to 3 and this mod. Using group mode on ANY ranged unit results in the unit that gets bombarded/killed not having their UI icon dissapearing when they die.
JoRx 11 Jul, 2016 @ 5:44am 
Awesome mod that has really helped playing with more than 1 unit per tile!

Some bugs though -

Mass attacking units in great group mode will make the last enemy killed unit still have their icon/UI visible on the map. Requires a reload to remove dead units from the map.

Often merging/locking units together don't move together even when they have the same move points.

Sometimes units together are automatically locked together, other times not. Not sure why.

christoph-friedrich 26 Jun, 2016 @ 1:00pm 
@Captain: Thank You very much for the "Great Group Command Controls" - this feature is splendid.
jreese46 10 May, 2016 @ 2:47pm 
Awesome. How do I do that? I've tried clicking the little dot and making sure both units were checked, but one still goes where sent and the other just stands around.

Thank you for making this mod, by the way. I took in some tutorials and realized I was in way over my head.
Captain  [author] 10 May, 2016 @ 2:18am 
@jreese46 : This MOD is just a UI. Playing with only the MOD can't help you to put more than one Combat (or Civilian) Units in the same Plot in Game. But you can set a Combat Unit with a Civilian Unit in the same Plot into a "group" to do Group Missions.
jreese46 9 May, 2016 @ 12:06pm 
Forgive what may be a stupid question, but by "want the gameplay of units stacked," do you mean being able to have them move together as a group? Or will this mod accomplish that?
RobynsEgg 3 Mar, 2016 @ 8:36pm 
Is there any way to set a limit to the size of the stack? I've always thought the size of the land area would hold many different units, but not an unlimited amount? (how many aircraft carriers can you stick on the head of a pin? :) Perhaps make a *size attrib that takes this into effect?