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Сообщить о проблеме с переводом
They are only powerful with a lot of players. Railroads cost $200. To break even, each one would have to be passed over (or landed on) 8 times by other players.
In a 2-player game - this is incredibly unlikely - especially because it may be 2 or 3 trips around the board before you land on one to buy it. You'd only have 1 person paying you each go around. So it would take 8 trips for the player to even make your money back. Only by the 9th trip are you making a profit.
In a 5-player game, (meaning 4 other players paying you) this will happen in 2 trips around the board for everyone before you saw a profit.
Honestly, I think they are a bad investment. In the original game, you could make them profitable if you owned all 4. ("Take a Ride on the Reading" cards added value.) In this version, since the rent's $25 for each RR no matter how many you own, (right?) buying them is a loss. It *is* guarenteed income but it takes too long to become profitable.
This would be an interesting variant on the mega monopoly set, as eliminating the corners would shrink the board slightly and make the game go a little quicker.