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Newopoly - Improved Monopoly
   
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Game Category: Board Games
Number of Players: 2, 3, 4
Tags: 4+
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25 Nov, 2015 @ 8:53pm
17 Dec, 2016 @ 11:06am
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Newopoly - Improved Monopoly

Description
Newopoly! A variation on Monopoly designed to be more fast-paced and fun!

View the rules under Notebook > Rules. If you can't view them for some reason, see the bottom of this description for the rules.

The original idea for this modification of Monopoly came from Reddit user Nambot in this post on /r/boardgames. This mod was made with permission from him.

The standard Monopoly board was modified by Reddit user DrakeSD as seen here. Additional changes and tweaks were added by me.

Many assets were taken with permission from VibronicTea's awesome Monopoly mod avalable here.

I also used the Monopoly money assets from MarkieBeer's Dutch version of Monopoly avalable here.

jawa64 made the stacked money model.

Rules:

Overview

Newopoly is a new twist on the classic game of Monopoly, and is for two to six players. Just like in regular Monopoly, the aim is to go around the board, buying and trading property, and to be the last player standing by eliminating all other players.

There have been a few changes, including a new board design, and it's encouraged you play by conventional Monopoly rules, such as auctioning unwanted properties and not loaning money between players.

The Basics

Players start on the the "Go line", which is the diagonal line separating the Boardwalk property from the Mediterranean Avenue property. This Go line cannot be landed on normally and does not count as a normal square. the only way to "land" on the Go line after play has begun is due to any Chance card that refers to moving players to Go. the $200 is not collected upon landing or being on the Go line, and is instead awarded for passing it.

At the start of each player's turn, they draw a card from the Chance deck, and follow the instructions on the card. If the player is moved via a command on the card, it acts as a normal move, and they do not roll after. That player may buy property they land on if it is unowned, and must pay any player whose property they land on.

Chance cards may alter the core rules of the game that are described below. If this is the case, follow the instructions on the card for as long as it is applicable.

After drawing a card, the players roll the three dice. The third and different die is the Fast Play die. All three are rolled at once, and the player moves a number of spaces depending on what was rolled.

If the player rolls a 1, 2, or 3 on the Fast Play die, this is added to the total of their dice roll. For example, if a player rolls a 3 and a 4, and a 2 on the Fast Play die, that player moves 9 spaces forwards.

If the player rolls a side labeled "OR" on the Fast Play die, the player may move the amount on either, but not both dice. For example, if a player rolls a 1 and a 6, and a "OR" on the Fast Play die, that player may move either 1 or 6 spaces forwards.

If the player rolls the side with Rich Uncle Pennybags on the Fast Play die, then that player moves to the next unowned property, or, if all properties are owned, the next property owned by another player.

Like in regular Monopoly, rolling doubles allows you to continue your turn, roll, and move again. Rolling doubles three consecutive times within the same turn will send you to jail. Doubles are only counted with the two normal dice. For example, rolling a 1 and a 3, and a 3 on the Fast Play die does not count as rolling doubles, and rolling that will neither allow you to move again, nor send you to jail.

Jail

If a player is sent to jail they must stay there until they can either roll a pair of doubles on the regular dice, pay the $50 fine, or use a "Get out of jail free" Chance card. A player in jail may not buy property or houses, participate in auctions, or collect money from other players landing on (or in the case of Railways, passing through) their properties. Players in jail may still trade properties they own with other players.

The Bank

The bank cannot run out of money. If it does, players may copy-paste more money so that the bank has enough.
The bank, however, is able to run out of houses and hotels, and if there are no more houses or hotels and a player wants to build one, they are unable to.

Changes to Railways

Railways are paid differently. Instead of paying based on landing on the space, players now pay a flat fee of $25 to the player who owns a railway whenever it is passed over or landed on.

Changes to Utilities

There are now four utilities. Along with the Electric Company and the Waterworks, there is also the Gas Company, and Internet. The new payouts are as follows:

For 1 Utility owned, pay four times the dice roll (ignoring the Fast Play die)

For 2 Utilities owned, pay ten times the dice roll (ignoring the Fast Play die)

For 3 Utilities owned, pay twenty times the dice roll (ignoring the Fast Play die)

For all 4 Utilities owned, pay forty times the dice roll (ignoring the Fast Play die)

End of Game

The winner of Newopoly is the last player left in the game, when all others have ran out of money.

However, if you would rather try something else, here are a few suggestions:

The first player to reach $10,000 in cash wins.

The player with the most money when the first player is eliminated wins.

When drawing cards from the Chance deck, do not replace them. The winner is the player with the most money when the deck runs out.
6 Comments
WarYore 8 Oct, 2016 @ 6:53pm 
About the Railroads.

They are only powerful with a lot of players. Railroads cost $200. To break even, each one would have to be passed over (or landed on) 8 times by other players.

In a 2-player game - this is incredibly unlikely - especially because it may be 2 or 3 trips around the board before you land on one to buy it. You'd only have 1 person paying you each go around. So it would take 8 trips for the player to even make your money back. Only by the 9th trip are you making a profit.

In a 5-player game, (meaning 4 other players paying you) this will happen in 2 trips around the board for everyone before you saw a profit.

Honestly, I think they are a bad investment. In the original game, you could make them profitable if you owned all 4. ("Take a Ride on the Reading" cards added value.) In this version, since the rent's $25 for each RR no matter how many you own, (right?) buying them is a loss. It *is* guarenteed income but it takes too long to become profitable.
心淼 8 Oct, 2016 @ 5:19pm 
Interesting variant, I'm surprised that you made the railroads so powerful. Am I correct in thinking that owning all of them would mean that you'd have effectivelly made $100 every time someone else passed go? meaning if you have 6 opponants you'd be making $500 when all of them have passed around the board.

This would be an interesting variant on the mega monopoly set, as eliminating the corners would shrink the board slightly and make the game go a little quicker.
afgfighter 26 Dec, 2015 @ 3:14pm 
Thank you!
The Sound of Progress  [author] 26 Dec, 2015 @ 10:46am 
@Afgfighter Sorry about that. Added the rules to the Notebook.
afgfighter 25 Dec, 2015 @ 9:34pm 
There is no Menu > Rules option for me...Can you please just put the rules in the notebook?
WarYore 27 Nov, 2015 @ 4:46pm 
Nice work. As someone who worked on "Ultimate Monopoly" I know how much fun it is to mess with this game. I look forward to playing this.