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Speed balance for movement seems a little onesided as start points aren't the same meanuing its easier for one side to reach middle quicker. (250vp more noticable).
The retaining walls for central islands raised ground aren't fair they block shots from one direction while allowing them from the other meaning one can shoot through the raised areas with impunity from certain directions.
Path finding issue on some buildings especially around horseshoe shaped victory point units enter building then exit into impassable terrain and get stuck or only able to re-enter the building. Ai gets units stuck in this manner as well as player.
Thanks for the conversion, used to play this on coh1.