Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Tribes of Pannonia and Moesia superior
   
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Tags: mod, Units
File Size
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119.258 MB
23 Nov, 2015 @ 6:00am
2 Jun, 2020 @ 12:05pm
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Tribes of Pannonia and Moesia superior

Description
Hi folks, this is my newest unitmod.

After some research i recognized, that the tribes of Eravisci, Breuci, Scordisci and finally Triballi need to be more work out.

So i made this mod.

I. The Eravisci:

The Eravisci were very good iron artisans and resisted the attacks of Burebista Dacians in the first century BC.

As their roster is already good they get the missing heavy armoured spear unit.

New Units:

Eraviscan Noble Spearwarriors (high spear unit, recuitable from barb_artisan_bronze_4)

II. The Breuci:

The Breuci were a illyrian tribe, which lived in Pannonia. They were heavy celtizised after the celtic migratien in the 3./4. century BC.

They get some axe and spear units.

New Units:

Breucian Young Axewarriors (lowmid axe unit, recruitable from barb_artisan_1)
Breucian Medium Axewarriors (medium axe unit, recruitable from barb_artisan_bronze_2)
Breucian Noble Spearwarriors (high spear unit, recruitable from barb_artisan_bronze_4)

III. The Scordisci:

The Scordisci or better the Scordisci-Confederation conquered large parts of pannonia subduing illyrian and thracian tribes and drove the Triballi from their former land in pannonia.

As they were a confederation of tribes, they get illyrian and triballian troups and dacian mercenaries.

New Units:

Scordiscian Illyrian axewarriors (lowmid axeunit, recruitable from barb_artisan_bronze_2)
Scordiscian Heavy Dacian Spearmercenaries (highspear unit, recruitable from barb_artisan_3)
Scordiscian Dacian Mercenary Lancers (high shock cav, recruitable from barb_agriculture_horse_4)
Triballian Rhompaiawarriors( lowmid shock infantry, recruitable from barb_artisan_bronze_2)
Triballian Peltasts (good peltast units, recruitable from barb_artisan_1)

IV. The Triballi or Triballoi (CAs Stepchild^^)

The Triballi were on the one hand a warlike thracian tribe, which fought against the greek polis of Abdera, Alexander the Great , till they were finally beaten by the Scordisci and fled to the Getae.

But on the other hand they were peaceful influenced by illyrians, Scythians, Dacians and Celts.

So i made a complete new more thracian basic roster, they got thracian generals too.

New Units:

Triballian Rhompaiawarriors
Triballian Peltasts
Triballian Noble Cavalry (high cav unit, recruitable from barb_agriculture_horse_4)
Triballian Noble Rhompaiawarriors (elite shock inf, recruitable from barb_artisan_bronze_4)
Triballian Heavy Swordswarriors (high sword unit, recruitable from barb_artisan_bronze_3)
Triballian Medium Swordswarriors (mid sword unit, recruitable from barb_artisan_bronze_2)
Triballian Medium Spearwarriors (mid spear unit, recruitable from barb_artisan_coin/maker/bronze_2)
Triballian Spearwarriors (low spear unit, recruitable from barb_city_1)
Triballian Archers (average bow unit, recruitable from barb_craftsmen_wood_2)
Triballian Slingers (average slingers, recruitable from barb_craftsmen_1)
Triballian Javelinmen (average javelin, recruitable from barb_city_1)
Triballian Light Cavalry (light cav, recruitable from barb_agriculture_horse_2)
Triballian Skirmisher Cavalry( recruitable from barb_agriculture_horse_2)

Naval Units:

Triballian_Spears_Raider
Triballian_Rhompaiawarriors_Medium_Raider
Triballian_Noble_Rhomphaiae_Heavy_Raider
Triballian_Medium_Spearwarriors_Four
Triballian_Archers_Raider
Triballian_Archers_Medium_Raider
Triballian_Archers_Five



The Stats are developed on Vanilla stats and should fit perfect to Vanilla.

This is a semihistorical, but historic plausible mod, based on Vanillastyle.

I tried to make it historical to my knowledge as possible.

You will have to use an All factions playable-Mod to use this units by yourself.

I would thank:

-CA for the vanilla game and the assembly kit

-Sebidee for his great modding tutorial

- BoyaWho? for some of his unit icons.

-The_Germans_are_coming and Avetis for armour, cloaks, tunics and helmet textures.

If you like my mod, please rate.
78 Comments
M.I.B.  [author] 9 Aug, 2023 @ 1:16pm 
For custom battle and if you use an faction unlocker for you in campaign. The AI will use them too.
christianmarshall713 9 Aug, 2023 @ 8:41am 
are these units for custom battles?
M.I.B.  [author] 19 Mar, 2020 @ 5:13am 
Glad, that i could help. ;)
CK 18 Mar, 2020 @ 9:36pm 
@Author that's likely it. Longtime Rome 2 player but just recently began using mods. Did not realize there was a hard and fast limit to the total number you can use. Thanks
M.I.B.  [author] 9 Mar, 2020 @ 10:20am 
Sorry, must be a problem on your pc, as you are the only one, who in 5 years since release is reporting this problem.

If i would bet, i would tip you are using more than 37 mods, right?

CK 9 Mar, 2020 @ 4:35am 
not sure if this has already been addressed somewhere in this thread, but whenever I activate this mod it seems that it greatly screws up the textures/details on nearly every single other unit in the game?
Jason Wolf 24 Apr, 2019 @ 12:40pm 
Okay thanks.
M.I.B.  [author] 24 Apr, 2019 @ 11:13am 
All my mods are updated for the latest patch.
Jason Wolf 24 Apr, 2019 @ 11:08am 
Is this updated for the latest patch?