Fallout 4

Fallout 4

200 ratings
Best Resourcing and Leveling Guide
By Lunatic Heretic
This guide will help you start a brand new character that end's up having a legitimate endless supply of all the games material resource's & caps, as well as quickly leveling your character faster then exploring the game world.

This Guide is advised for more experienced player's who wish to start a second character or wish for a better start.
   
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The Starting Required S.P.E.C.I.A.L
When the Vault-Tec Rep ask's for your name and stat's you will need 5 point's in luck and 6 points in charisma and maintain 1 point in intelligence, DO NOT ADD ANY POINT'S TO INTELLIGENCE.

( You dont need intelligence till level 45 )

You may place the leftover special however playstyle you like, maybe a strength and endurance based character or a perception and agility based character.

If you wish to further push and be a greedy salesman, invest 10 point's in charisma.
The Required Perk's & The Required Level To Aim For!
Initially when you first step out of the vault, head into sanctuary and complete codsworth's tutorial.
Then activate the workbench and salvage everything in the town.
Then build a few items untill you reach level two.

Add a point into luck 5's Idiot Savant, this is more benificial to leveling then having a high intelligence, and much faster considering what you will be doing at level 14.

Go about exploring the world doing whichever quests you like, exploring wherever you want.

The goal here is to reach level 14 ASAP You want 2 rank's of idiot savant, 2 ranks of local leader, 1 rank of cap collector.

My strongest advice is to simply build a settlement beacon and establish a town fit for 5 people in sanctuary building two salvage benches and assigning settler's to them for additional resourcing, doing this should net you enough exp to reach level 5.

Then head to abernathy and fulfill their quest to get a pendant back and gain their workbench.

Again salvage and build a settlement beacon and turn that farm into a town fit for 8 people and again a couple salvage benches for additional resource's while your away, this should get you to about level 10 with everything you have been through thus far.

Now find another settlement to clear out, red rocket truck stop is a viable location too, once you have either built and established several working settlement's or explored some of the world and reached level 14 now you will begin leveling insanely fast and getting rich and never running out of junk material's.
Time To Start You Economic Empire & Level Faster Then Everyone Else.
If you have followed the above step's, then you are able to build rank 2 trader's and turn settler's into provisioner's and establish supply lines.

At this point in the game you should be broke, you don't have any real caps, and you would think that a level 14 character could not possibly become a millionaire in 24 hours?

Wrong, your going to be the ruler of the common wealth leading a wealthy fully equipped army, rather then a struggling selfish explorer with a struggling people always in need of help.

By now your level 14 and have 2 ranks in local leader, 2 ranks in idiot savant and 1 rank in cap collector.

You should also have about 4 settlement's with 5-8 settlers each and they have enough food, water and defence.

Now is the time to turn them from struggling refugee's into a powerful nation army.

Here's how, start by making sure that one settler from each settlment connect's a supply line to another settlement. once all settlements are connected then the overall materials from every settlement is combined in every workbench,

Now start building mass water pumps where ever possible, if you run out of resources that's okay, go find a new settlement location.

The time it will take you to skip past all the danger's of the commonwelath and aim just to find a settlement location and clear that area out, and salvage the area and then begin building a few housing and beds, food, water and defences with a beacon, will be enough time to have had passed that the other settlement's excess water supply will turn into purified water bottles stored into the workbenches.

Continue down this path of building towns and making supply routes chained up. You will be gaining levels from idiot savant and building. Once you have at least 10 settlements fully functioning, now it's time to start selling the purified water to various people who you know barter, buyout useful materials and sell all water till they are out of caps.

Keep doing this until your out of water and have a nice couple thousand caps and heaps of various materials in your workbenches.

By now you should have enough water pump's in every settlement i'm talking 100+ water per settlement. Then make sure that you can build a rank 2 trader in every settlement, i would build emporiums if you have the caps to afford them. This will mean after a day passes every settlement will stockpile purified water into workbenches, you will need to collect them at every settlement.

Aswell as all trader's will restock on their cap's and junk supply every 24 in game hours.

|||| NOTE: Each settlement can store a maximum of 200 purified water before production stops adding more, removing the bottles and production will resume ||||

Now with cap collector you'll be able to sell water, that's right, you sell the most basic resource that everyone drinks to each town's trader and in exchange buyout any materials you need from their extensive list of junk they sell, and with all the traveling time taken between settlement's, you will never run out of stockpiled purified water to sell, and basically never have to explore the game for resources ever again.

Having just turned your character in to a travelling salesman, with infinite clean water to trade for anything you want. eventually you will have an infinite cap fund and access to every material in the game.

Everytime you run low on building materials, repeat your traveling route's through again, selling water, buying materials, building structures, furniture, resources and power. Gaining endless exp and idiot savant five times exp bonuses.

I also advise that if you recieve a quest to defend or help a settlement, do it, but then leave the part about reporting to preston inactive in your quest log, you can store upto 4 of these and no more settlements will come under attack or need help. It also helps to build the defense value 30 unitis higher then population + water + food to reduce the instances of raids.

While your at it, get all the ranks in wasteland whisperer and intimidation, this makes traveling the majority of the game easier when you don't feel like killing everything, just force the deathclaws, super mutant's and gunner's to follow you around as a ally instead. But you need to keep your weapon out to keep them allied.

Try to get every settlement in the game, don't bother with bunker hill or boston airport, they are main questlines, but do use bunker hill throughout your daily routing cause they have several trader's. but everything else even the castle (independence) you wanna aim for a 10 charisma character who has 21 settlers in every settlement across 15 settlements, each with about 300 water supplied, don't concern yourself with town's under attack unless your actually heading there to barter, but eventually you'r going to have 200 purified water bottle's stacking up in every workbench, thousands of caps, infinite resources to build settlements and you will reach level 100 in under 2 days.

Don't forget to build a few weapons traders and armor trader's, your going to need to scrap those guns and armor's to modifiy your own. And once you reach level 100 i think it should do overall, the game feel's maxed out after 100 anyway, so start getting some intelligence for scrapper, hacking, science and nuclear physicist.




Huge Settlement Network Taxes
Okay so i had a theory and i put it into practice and it works, so here it is.

When your finally playing with a huge collection of settlement's all combined up with supply chains to each one, A to B, B to C, C to D, D to E, ect until there all linked together and sharing the workbench junk as well as food and water, they will also share the net profit from each type of trader stall, shop or emporium you have at each settlement.

Now this resource we shall call it 'taxes' is caps, that you will notice is available to build a trader stall or emporium even when you don't have the caps on you, for example, you have 500 caps on your character, which is really low and not really useful, you then go into build mode and choose to build a trader store and notice the cost is 500, 1000 or 1500, and there's 5000 available, that's the 'taxes' that's sitting around the network of trader shops and workbenches that you can't physically see.

You get roughly 50 caps for a rank 1 store, 75 for a rank 2 & 150 for a rank 3 emporium per day for each type.

If a settlement had a trader emporium, a weapons emporium, a armor emporium, a clothing emporium, a surgery and a bar, that's going to be 900 caps flooding in to this 'taxes' every 24 in game hours (not real hours, you can just wait or sleep ingame)

Now here's the fun part, if you have 25 settlements each with 6 emporium types in each thats roughly 22,500 caps stashed into the 'taxes' every day in game.

To actually take these caps, here's what i would do, i would go to a settlement, like sanctuary for example, and i would go into build mode and build a weapons emporium which costs the network 'taxes' 3000 caps, then i would instantly scrap it for 1500 caps in return, then i would exit build mode and retrieve the caps out of the workbench from the misc catagory.

You can make an endless supply of caps this way late game, i'm close to being a millionaire.
How To Maxout Trading Rates.
Once you reach level 41 make sure you maxout cap collector and invest in your own store's so you can start maming more caps and if you havn't already go for 10 charisma so you buy low and sell high, also check a chemisty station and tag the materials for the GRAPE mentat's, this will help you make even more money.

Next head for Longneck Lukowski's Cannery, it is just west of the King's Port Light House Settlement, which is on the southern end of the north east sector sealine on your map.

Inside that location above the entrance in a room up high is a Barter Bobblehead this will help you buy lower & sell higher and right next to it is a Tales of a Junktown Jerky vendor, this is a magazine that add's a bartering perk permanently, there are 8 of these to collect.

Here is a list of locations to find these specific trading magazines:

#1 Benefits of Child Labor Longneck Lukowski's Cannery Inside the metal catwalk hut, northwest upper area of the main cannery room, with the Bobblehead.
#2 Capitalism and You Four Leaf fishpacking plant Basement locker room, on the bench, western side of the plant.
#3 How to Run a Successful Vendor Stand Big John's salvage On the small table with the lantern, inside the caravan perched atop the containers, adjacent to the steamer trunk.
#4 Suit Up & Succeed Wreck of the FMS Northern Star Upper level, mid-deck, on the parasol table, north side of the ship.
#5 Take Your Business on the Road Mystic Pines On the sideboard table by the TV, west wall, inside the building, just north of the main entrance.
#6 The Art of Haggling Super Duper Mart On the magazine stand, northwest wall, just right of the Milton General Hospital poster.
#7 The Joy of Wealth Gwinnett brewery Catwalk metal hut, upper level, along the northwest wall. Climb the pipes and catwalks.
#8 Why I Sold My Mother Walden Pond On the barrel with the lantern on it, inside the pipe tunnel interior cave.
Level 50+ You Don't Need Water Anymore
If you have been following this guide to the letter, then by now you should have about 10,000 caps on average rolling around your pockets while your traveling and trading, but now there's great news, if you go checkout the various military road stops, the fort hagen satalite bunker turned rust devils HQ in automatron, a bunker at the north east edge of the glowing sea, or a unmarked building in the middle of boston city, you will stumble across a complete suit of X-01 Power armor.

If you have a suit of X-01 power armor, 4 ranks in science & 4 ranks in armorer, take it to a power armor station and modify the torso, checkout the 'Jetpack' mod, it only requires 7 adhesive, 10 aluminum, 9 asbestos & 12 nuclear material. But the actual mod itself when removed and placed into your inventory is worth 2500 caps. I'd dare say those materials alone are no where near worth even 300 caps, so if you have a X-01 suit and the perks, tag the jetpack materials, and get to making mass ammount's of X-01 jetpacks to sell to trader's, in my captions down below, you can see i use a tesla coil in my torso, i build a jetpack, switch back to tesla coil, exit out, place the jetpack into a separate storage on the wall, and then go back to making another jetpack, keep switching back to your own teslacoil or whichever mod you prefer and keep placing the newly crafted jetpack away.





Additional Tip's & Trick's 26/05/2016
If you have followed this guide to the letter, you should be a pretty high level by now, somewhere between 50-100 or your desired level. If you have invested into intelligence and noticed a slight decrease in the proc rate for idiot savant, don't worry because by now your richer then every trader in the game combined.

Hopefully you let a few levels sit and wait, and just kept scrapping random things in settlements and rebuilding them for exp. Now you want all ranks in science and medic.

Build all 6 emporium types in every settlement, this means 9000 caps spent per settlement to make emporiums, make sure to scrap the lesser ranked stalls. You can also check out what is known as 'random encounter' locations throughout the game and hope to find rare travelling salesman and encourage them through a charisma check to assign them to a settlement, these special salesmen are special because what they do is they can turn the rank 3 emporium stall's into a rank 4 store, with larger inventory, rarer goods, and a much higher caps limit. The Vault-Tec Rep met in the start of the game is now in the 'Good Neighbor' hotel, he is a rank 4 junk trader.

As i said before don't worry about the idiot savant chances with a 10 intelligence score now, the idiot savant is best used fo power leveling early, but now that you have so much water and caps, you can just mass scrap and rebuild for the highest amount of base exp from building.

||||THIS PART HERE IS A HIGH LEVEL FARMING ROUTE||||

Now if you are a high level at least 50, you should be able to buy a Gauss Gun from weapon trader's and the 2mm EC rounds as well. Hopefully you were perceptive enough to find the wasteland survival guide at sunshine tidings co-op that gives double the meat from slain creatures.

Here is a caption of a unique Guass Gun that dropped off a Random Legendary, i Renamed it.



Now upgrade that gauss rifle to the best possible extent, having all ranks in rifleman will exceed the damage output too. Grab your best power armor and you should have the perks and materials to make it a MkVI upgrade to all pieces, helps to add the reflect 50% melee damage back to attackers on each piece too.

Now you should head to Natick, it's a town on the west most border directly south of sunshine tidings co-op. This town is basically DEATHCLAW central, with the wasteland survival perk you will loot 2 deathclaw meat from about 6-9 deathclaws in the area, there's also a couple super mutants, and a random encounter that can spawn raiders or rust devils with automatron, scour the west most part of the city leading up hill to an un-marked power station, there is usually a legendary deathclaw here and a patrolling super mutant behemoth, kill everything. Should net you about 12-18 death claw meat, from the power station, just head directly south, traversing the hills and so on, you will encounter numerous rad scorpions, you want them dead too, more radscorpion meat, and more deathclaws and other high level animals & insects, just keep going south till you cannot go that way anymore, you should have a huge supply of radscorpion & deathclaw meat.

Now you want to go back to your base, whichever settlement you made as your main home to store your favorite goods and live at, cook up all that meat, now with your combined charisma, grape mentats, you should be able to basically trade off meat for all trader junk & their caps. Nice little bonus to both caps, junk, exp & really personal experience on how to deal with the hardest enemies in the game.

If you have far harbor and are familair with most of the location's there, do the round's on mirelurk queen, fog crawler, gulper & angler locations, as well as huntress island, and cranberry bog's supply depot, for more meat and junk. Make sure your wearing strength with carry wieght legs power armor so you can haul all that meat, possible legendary items, and bags of cement from har harbor back to your wokshops.

||||THIS PART HERE IS FOR EFFECTIVE ENDGAME RESOURCING||||

Now that your a high level with an endless supply of resources and exp, it's time to salvage all the water pumps at settlement's with actual water access and make the rank 3 water purifier's that need 5 power and give 40 water, max them out, use up all possible settlement build size while maintaining 8 settlers on food and 6 emporiums & 8 junk workbenches. This should give you even more purified water. Now salvage all the crops at every settlement and replace them with 36 corn, 36 tato & 24 mutfruit, this will mean that a surplus of all the materials needed to make starch will build up, giving you that endless adhesive supply.

For spectacle island, i would advise no food as the supply chain will provide the 22 food needed, and just build a simple large custom house to house the 22 beds, only build the trader emporium and have everyone else work on junk workbenches, that way you have the space to build enough power and water purifiers to net roughly 2000 purified water bottles each day. Spectacle island is basically one of two things, a mass supply of water & food, or water and junk.

You should occasionally do the Natick to the glowing sea deathclaw & radscorpion farm every 72 in game hours (3 days pass in game) for that something to sell appeal & exp boost.

And i know what your thinking that it will be under attack all the time, but not if you have kept 4 inactive report to preston quests that you saved someone or killed something for a settlement, it will be all clear.
Settler's Not Doing Anything, Workshop Data Says There's A Problem?
Does this look partially familiar ?



If so then this is basically suggesting that the settlers have not auto-set them selves a bed space, you just to to go into build mode and individually assign each of them a bed to sleep in, this will fix everything, they will go back to their proper duties and do everything as normal as possible, happiness will return to normal.
And Just A Bit Of Fun :)
It Put's The Lotion On It's Skin Or Else It Get's The Hose Again!





To Infinity And Beyond!





Call Agent's Mulder And Scully





Weapons Of The Future Are Crazy


45 Comments
Razzle666 27 Jun, 2020 @ 6:52am 
Survival you need chemist perk, without it you can´t make stimpacks, radaway or antibiotics at your chem station. High intelligense also helps you faster leveling up.
Lunatic Heretic  [author] 9 May, 2018 @ 9:08pm 
I actually just recently started playing a new character again. Aiming for another long range stealth build, i been sticking to my guide so far, already level 9 and only been building sanctuary, it's even better with all the DLC, because of the minimal resource costs for some things that give big amounts of exp per build. There's also 2 different water pumps that give 10 water each and both don't need science so i'm making more water then ever before.
Lunatic Heretic  [author] 15 Mar, 2018 @ 10:33pm 
I just proof read my guide, other then a couple spelling error's, everything in this guide should still be legit for use. I would say you might have some trouble getting it all set up in survival mode though, but a couple mod's can fix that.
Lunatic Heretic  [author] 15 Mar, 2018 @ 10:20pm 
Thinking back on it, i always loved rerolling a fresh long range stealth character and it has been about a year since i last played. I might play again soon.
Lunatic Heretic  [author] 15 Mar, 2018 @ 10:18pm 
Sorry i'm just anal retentive on grammar. Man this guide was made in 2015, shortly after i was done with 99% of the base game, way before any of the dlc came out. I have played it since, i got all the dlc and gave it a shot on a new toon, i even followed this guide and was in 35k caps at lv17 iirc, and ended up turning 70% of the settlements into raider camps and made even more money.
death1996 10 Aug, 2016 @ 9:21pm 
See if you not in survivor mode you can't use bottles to store water
My colonies will not store water do I need the trader to to do so
knw4r 9 Jun, 2016 @ 3:36am 
Thanks for the details. I was wondering how stores could be of better use. I'm starting a new survival character, so I'll give this a go.
Pineapple Juice 25 May, 2016 @ 11:34pm 
Thanks for the info:steamhappy:
Lunatic Heretic  [author] 25 May, 2016 @ 7:34pm 
My theory is this, when i choose to build a trader emporium it tells me that the available caps is far higher then my own caps, this means that somewhere in my workshop chain is an excessive collection of caps from the many traders and bunker hill stops i have setup, not sure where i can collect the caps, but i found out that you can scrap a trader stall and get the caps back, but not sure if those caps are pocketed into player or workshop inventory, i will look into this, because i'm at 11k caps and the available is at about 16k so 5k is from workshops and if i build a trader, it takes the caps cost out of the workshop not my pocket, at least untill it is empty and needs my caps. will expirement further.
Lunatic Heretic  [author] 25 May, 2016 @ 7:31pm 
Thanks, i have been recently replaying the game as a fresh new character, and have just hit level 62 last night, i'm slowly progressing to higher difficulties for more legendaries, i have stuck to some of this guide for my settlements, i have all of them except boston and bunker hill on my second character, but i linked coastal cottage to old logans cabin, so their all chained a to b, b to c, c to d ect 18 population in half of them, 6 food per harvester 3 harvesters, 6 traders, leaves 9 all working on salvage benches, so starting to get both a huge revenue in caps and junk. will add to this guide soon i have a theory.