Space Engineers

Space Engineers

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Amphion - Thresher - TA Fighter Craft [Vanilla]
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
904.414 KB
19 Nov, 2015 @ 1:20am
1 Change Note ( view )

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Amphion - Thresher - TA Fighter Craft [Vanilla]

Description
Amphion would like to present the overhauled and revised Thresher fighter. It is designed for transatmospheric flight, more than capable of making the transition from atmosphere to orbit thanks to its large combination of thruster arrays. The ship does not rely upon hydrogen to attain escape velocity, merely its large thruster configuration.

The fighter itself relies primarily on battery power, but has an array of small reactors to recharge. It has a medium cargo container to carry ample amounts of munitions, an oxygen generator, and intakes for atmospheric oxygen flow through the fighter cockpits.

It is a multirole fighter, and while it's capable of being piloted by one person, it functions just as well with a human operating the missile turret.

After numerous field tests and simulations, the Thresher was given clearance for the market after the test pilots gave it the thumbs-up for performance for its intended targets.

It boasts a main armament of 10 gatling guns located near the nose, and a belly turret for ground targets. If need be, the Thresher can be refitted with a gatling turret, but the area of effect damage of a missile launcher is more desirable in A2G warfare.

Performance modifications may be inbound in the future if any desired adjustments are requested by the clientele.

Assume all procedures are utilizing a speed mod that allows for over 1000m/s movement speed.

Vehicle Re-entry procedure
-Do not exceed velocities over 300m/s during descent. Anything below 20km mandates being at a lower velocity than 200m/s. Anything higher is unsafe.
-Make the approach angle as shallow as possible.
-Maintain the nose up above the horizon line while under 20km altitude.

Vehicle escape procedure
-Angle the nose up about 45-60 degrees above the horizon, or go vertical if you so desire. This method is far more forgiving thanks to the 4 large ion thrusters.
-At approximately 30km (assuming acceleration was maintained), rotate the fighter so that it is facing the opposite direction of your ascent to provide braking, so as to reach zero-g space without overshooting the gravitational field by much. This is optional, but if you have a vessel in LEO (low earth orbit), it's helpful.

Uses MMaster's Configurable LCD Script.
http://steamproxy.net/sharedfiles/filedetails/?id=403921671&searchtext=configurable+lcd

Vessel's performance tested utilizing Dr Matt's Speed Increase 2 mod.
http://steamproxy.net/sharedfiles/filedetails/?id=419711535&searchtext=speed+increase+2

Assuming a speed mod is being used at all times. Speeds lower than 200m/s will not help the ship reach orbit.
2 Comments
Loptyeir 19 Nov, 2015 @ 8:22am 
i like it cuz it uses the same color sceme to me but honestly i only dislike the shape cuz of the @mos thrusters its not your fault howerver for most @tmos based crafts i think it good
HeatLighting 19 Nov, 2015 @ 4:46am 
Amazing build! wish there where more builds like this! ^_^