Left 4 Dead 2

Left 4 Dead 2

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Killing Floor 2 AK-12 (Desert Rifle)
   
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Game Content: Weapons
Weapons: Rifle
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68.637 MB
2015年11月16日 3時38分
2016年9月4日 0時02分
2 項目の変更履歴 ( 表示 )

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Killing Floor 2 AK-12 (Desert Rifle)

Lt. Rocky 作成の 1 件のコレクション
Killing Floor 2 Collection
28 アイテム
解説
BULLETS
BLADES
BLOOD
BRIAR

These are the rules of the Killing Floor.

This is the AK-12 from Killing Floor 2. This is the Desert Rifle version, compiled on its own KF2 animations.

You can see the AK version here.

I need to be clear that I have a heap of ported animations that aren't released yet. The Katana, Grenade Launcher, AA12, M4, Machete, SA80, Lawnmower Blade, and even the friggin' RPG are ported into L4D2 and some have already been finished for a decent amount of time. The AK-12's been ready since Halloween's end and the Grenade Launcher has been collecting dust since the pistols were finished. I've had a schedual tighter than a walnut corset this past month, NMRiH and StudioFow have had me on the clock, and uploading numerous mods in a short time span makes me feel like a disrespectful tosser, releasing three mods at a time frustrates me enough as it is, so I'm at a bit of an impasse as to how to handle the release of these in a responsible manner. I'll think of something ..

People are also asking if I'm going to do stuff from the new world of Fallout 4; The game's already been extracted and its many meshes and animation files are sitting in front of me. The problem is that because Fallout 4 is the first from ol' Bethy's engine to be in full 64-bit, it means all the Gamebyro .nif meshes and Havok .kf animations are also in 64-bit format, which the 32-bit importers built for Skyrim and Fallout 3 cannot operate. The game's community will inevitably find a workaround to let them start making their mods, and when that time comes I'll use their new tools for my own work as well. But for now, we wait.

Modder's Resource

The source files for the AK-12's animations can be downloaded here[www.dropbox.com]. You are free to use them as you desire, just please give credit to me and Tripwire/Killing Floor 2.

Credits:

Killing Floor 2 - Model; Animations; Textures; Audio

Lt. Rocky - Unreal Engine rip; Port; Compile; Animations

26 件のコメント
Lt. Rocky  [作成者] 2019年7月20日 18時20分 
turn off every other vpk, see if the problem goes away.
lightseeker 2019年7月20日 17時33分 
@Lt. Rocky
Is there anything I can do to fix this? I don't have any scripts that do that.
Lt. Rocky  [作成者] 2019年7月20日 16時37分 
You have a script that's trying to flip it left-sided, that happens when that command is combined with the IK I put in my qc's; the vertex normals are flipped and inverted, but the IK forces it back to a left-build side, giving you the result you're seeing.
lightseeker 2019年7月20日 14時48分 
Blaze 2019年2月28日 18時14分 
can you make the kf2 thompson pls as a request
Skathi 2018年6月10日 16時05分 
Takes up the whole screen when reloading. please fix
Restgressor 2018年2月28日 0時33分 
can you make it withou reflex sight? it is no use to have not working attachment, it'll only block the view.
Joe Papa Jr. 2017年6月28日 17時29分 
Could u make M16A2 w/grenade launcher replace the vanilla M16?!
나은 2017年5月7日 13時08分 
haha lol....
Alex_D #NoWar 2016年4月25日 23時52分