Left 4 Dead 2

Left 4 Dead 2

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Killing Floor 2 AK-12 (Desert Rifle)
   
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Game Content: Weapons
Weapons: Rifle
File Size
Posted
Updated
68.637 MB
16 Nov, 2015 @ 3:38am
4 Sep, 2016 @ 12:02am
2 Change Notes ( view )

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Killing Floor 2 AK-12 (Desert Rifle)

In 1 collection by Lt. Rocky
Killing Floor 2 Collection
28 items
Description
BULLETS
BLADES
BLOOD
BRIAR

These are the rules of the Killing Floor.

This is the AK-12 from Killing Floor 2. This is the Desert Rifle version, compiled on its own KF2 animations.

You can see the AK version here.

I need to be clear that I have a heap of ported animations that aren't released yet. The Katana, Grenade Launcher, AA12, M4, Machete, SA80, Lawnmower Blade, and even the friggin' RPG are ported into L4D2 and some have already been finished for a decent amount of time. The AK-12's been ready since Halloween's end and the Grenade Launcher has been collecting dust since the pistols were finished. I've had a schedual tighter than a walnut corset this past month, NMRiH and StudioFow have had me on the clock, and uploading numerous mods in a short time span makes me feel like a disrespectful tosser, releasing three mods at a time frustrates me enough as it is, so I'm at a bit of an impasse as to how to handle the release of these in a responsible manner. I'll think of something ..

People are also asking if I'm going to do stuff from the new world of Fallout 4; The game's already been extracted and its many meshes and animation files are sitting in front of me. The problem is that because Fallout 4 is the first from ol' Bethy's engine to be in full 64-bit, it means all the Gamebyro .nif meshes and Havok .kf animations are also in 64-bit format, which the 32-bit importers built for Skyrim and Fallout 3 cannot operate. The game's community will inevitably find a workaround to let them start making their mods, and when that time comes I'll use their new tools for my own work as well. But for now, we wait.

Modder's Resource

The source files for the AK-12's animations can be downloaded here[www.dropbox.com]. You are free to use them as you desire, just please give credit to me and Tripwire/Killing Floor 2.

Credits:

Killing Floor 2 - Model; Animations; Textures; Audio

Lt. Rocky - Unreal Engine rip; Port; Compile; Animations

26 Comments
Lt. Rocky  [author] 20 Jul, 2019 @ 6:20pm 
turn off every other vpk, see if the problem goes away.
lightseeker 20 Jul, 2019 @ 5:33pm 
@Lt. Rocky
Is there anything I can do to fix this? I don't have any scripts that do that.
Lt. Rocky  [author] 20 Jul, 2019 @ 4:37pm 
You have a script that's trying to flip it left-sided, that happens when that command is combined with the IK I put in my qc's; the vertex normals are flipped and inverted, but the IK forces it back to a left-build side, giving you the result you're seeing.
lightseeker 20 Jul, 2019 @ 2:48pm 
Blaze 28 Feb, 2019 @ 6:14pm 
can you make the kf2 thompson pls as a request
Skathi 10 Jun, 2018 @ 4:05pm 
Takes up the whole screen when reloading. please fix
Restgressor 28 Feb, 2018 @ 12:33am 
can you make it withou reflex sight? it is no use to have not working attachment, it'll only block the view.
Joe Papa Jr. 28 Jun, 2017 @ 5:29pm 
Could u make M16A2 w/grenade launcher replace the vanilla M16?!
세으니 7 May, 2017 @ 1:08pm 
haha lol....