Space Engineers

Space Engineers

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[HS] CEU Tarantula Strike Bomber [A][SBMR]
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
2.283 MB
15 Nov, 2015 @ 10:03am
1 Change Note ( view )

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[HS] CEU Tarantula Strike Bomber [A][SBMR]

In 1 collection by 5URG3
[HS][A] Hyperion Systems: Atmospherics Division
24 items
Description
No Mods, No Pistons, No Rotors, No Reactors, Survival Ready.

Ship Details
Name: Tarantula
Class: Atmospheric Small Attack Craft
Role: Guided Missile Strike Bomber
Environment: Atmosphere, Gravity Well
Crew: 1

Details
  • Mass: 48.418Kg
  • Block Count: 460
  • Length: 15m
  • Width: 12.5m
  • Height: 4m
  • Maximum Forward Acceleration: 15.4m/s/s
  • Maximum Upward Acceleration in 1g: 13.94m/s/s

Weapon & Support Systems
  • 2 x HS AGASP (Atmospheric Guided Anti-Ship Projectile) Reloadable Guided Missile Launchers (Magazine: 2 + 6 Missiles in 1g)
  • Oxygen Generator
  • Remote Control

Description
As terraforming of Sol's planets and moons improved, the size of ships able to fly in atmospheres increased dramatically. Vast Skybases and Helicarriers started to be deployed to increasingly valuable worlds and were able to create huge spheres of influence for their factions. As the CEU could not afford to miss out on these new opportunities, HS engineers were tasked with finding a way to take down these mobile fortresses. Their answer was the Tarantula Atmospheric Strike Bomber. Equipped with two HS Pattern AGASP's, the Tarantula is a deadly ambush craft. Pilots are trained to find a secluded spot and lay in wait for large enemy atmospheric craft. When a target is spotted, to Tarantula takes to the skies and unleashes up to eight deadly guided missiles at the target. Primary targets are often VTOL nacelles, which, if destroyed, usually result in a catastrophic uncontrolled decent for the unfortunate target. Despite it's powerful attack, the Tarantula is quite slow when loaded and lacks any defensive weaponry and therefore should be used as part of a coordinated attack.

Instructions
  • Use Toolbar 1 to view targeting camera
  • Use Toolbar 3 & 4 to fire missiles
  • Missiles are guided by your direction
  • Use Toolbar 2 to reload
    WARNING: DO NOT RELOAD WHILE MOVING

Notes
All Scripts by Whiplash141. You can check out his awesome work here:
http://steamproxy.net/id/Whiplash141/myworkshopfiles/?appid=244850

I try to make all my ships suitable for use in survival PvP and I'm trying to achieve some sort of balance between vessels to allow for multiple fleet builds, if you use my ships and find a good combination or a bug/problem, let me know.
63 Comments
newport 27 Dec, 2020 @ 5:57am 
Thank you so much for this ship. The CEU Tarantula fight perferkt.

I am download this because i am a bad Ship Designer.This ship should inspire me to design better ships in the future.

Best regards :steamhappy:
FearOath 12 Nov, 2020 @ 4:27am 
@Mznr I'd suggest changing out the missile launch script out for another or updating it to the current version. Its been a long time since back then after all
Comrade Tea 5 Mar, 2020 @ 1:27am 
Considering it's 6 years old and was made in the beta version of the game, yes
Mznr 3 Mar, 2020 @ 8:11pm 
Hello

I downloaded the horizon systems spacecraft pack

unfortunately I find it difficult to operate the launch system

the game says that there are errors in the scripts

is this normal?
the-pac-man 7 Feb, 2017 @ 8:34am 
@Space Mikey you should be able to fix the projectors fairly easily by realigning them with the image of the missiles on the wings the main issue with this ship atm is updating the missile script I cant get it to function properly myself which has led me to practicing with my own ship design atm to figure out how the damn thing works TL;DR Projector isnt the real problem the script update is a major change which requires a level of understanding beyond aligning a projection with the ship.
5URG3  [author] 6 Feb, 2017 @ 8:32am 
@Space Mikey I'd like to, but I can't and here is why:

A. Projectors were changed a few months back and now don't work correctly if rotated, so I would probably need to totally rebuild that part.

B. Merge blocks are no longer working correctly, so even if I fixed the projection, it still would not build the missiles.

C. Welder range was nerfed in the last patch so even if A and B were fixed, the missiles would not fully build.

Basically this ship has been totally broken by Keen.

The problem is, even if I could fix it, there is a strong chance it will just break again if Keen changes something. If this was my only ship, I wouldn't mind, but it is one of about 70 and updating them all every week would be a massive job.

On top of that, I have literally no faith in SE or Keen any more and have quit playing. I don't think this game will ever work properly even in creative, let alone survival or MP.

TL;DR: Sorry mate, I can't fix it. Keen suck.
[☆] Space Mikey [☆] 6 Feb, 2017 @ 5:26am 
@5URG3
there is a slight problem with the bombs . . .
when you try to build another two , the blueprints appear above the wings , can you fix it please ?
the-pac-man 26 Jan, 2017 @ 3:34pm 
@5URG3 Cheers for the fast response I will have a play around and should be able to fix it up if thats all just really wasnt even sure where to start troubleshooting I dont really post anything on the workshop (I never really feel like anything i build is "Complete") But if you want to see the end result of the modifications let me know.
5URG3  [author] 25 Jan, 2017 @ 10:15am 
@the-pac-man It probably needs the script in the missile updated. I think there is also projector and merge issues. Here's a link to the script: https://steamproxy.net/sharedfiles/filedetails/?id=546494746
the-pac-man 25 Jan, 2017 @ 9:51am 
I love this concept have been working on my own design for a while before i found this but have noticed that it doesnt seem to track properly when it fires off it sorta shoots off towards the sky and doesnt appear to follow all that well I wanted to re-tool this to play around with the idea of missiles that I could lead to target with the optical script and then when they detect an object close sensors take over and auto follow for a more anti-fighter missile. Any idea whats up if it needs an update etc? I know you can only update so much but imo this is probably the most interesting base ship to look at modifying(Small fighter atmo guided missiles looks good etc).