Tabletop Simulator

Tabletop Simulator

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Vess's Faction Pack-Humans Part 2
   
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Game Category: Role-playing Games
Number of Players: 1, 2, 3, 4
Assets: Backgrounds
File Size
Posted
82.379 KB
5 Nov, 2015 @ 10:39pm
1 Change Note ( view )

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Vess's Faction Pack-Humans Part 2

Description
Included in this pack are:

-90 new human character models

-2 new bags! Treasure chest (Open and closed versions)

-Custom Human city background featured in the previous collection

As promised here is the other half of the human RPG models I have been working on! Unlike the first half, every single model featured here is created from the newer high poly characters from World of Warcraft rather than the older lower poly base models. Over the past few weeks i've spent a considerable amount of time trying to create a diverse array of textures, dynamic poses and sometimes custom objects for each piece. This is still an evolving process as I look for the most effective and efficient way to produce quality content in large batches. The archers and crossbowmen for example have a loading, aiming and firing model with 3 different face and skin textures each. There are still MORE unfinished models I have for this collection that I will continue to update and add as time goes on.

As always, I appreciate any feedback from you guys on what you think, what I should change/fix or do next!


Hope you find some of this useful in your RPG or war gaming sessions! For more models and map collections remember to please like, comment, and follow to get the latest addition to my growing pile of junk!
Workshop Link:


Note:I do not own any of the textures or assets used in the creation of this mod and are property of Activision Blizzard, Inc.

If you enjoy the quality of my work as well as the frequency of my uploads and would like to help show your support for the content I provide, please consider following the link below

[www.paypal.me]
13 Comments
Cerin 18 Apr, 2017 @ 7:23pm 
No chicks with weapons

So hard to find a female combatant anywhere
Eddytor 3 Feb, 2017 @ 4:47am 
Thoses are truely awesome and thank you very much for making theses !
Howerver, there are literraly too many models, and i have to wait 10 minuts for everything to load before i can start looking for what i want... It can be annoying when you have to load 30 pose for rogue models then 30 for warrior, when you are just looking for a female wizard ( just an example)

Also, can you make a NPC/civilian pack ? i foudn a few in your first human pack, but a pack with only farmer/vendors/travelers/king/queens etc would be awesome :D

Again, thank you for making theses, without them, I dont think i Would have bought the game.
[KNPPL]Diogenes 7 Jan, 2016 @ 6:32am 
thank you sooooo much vess.
when you are finished with your 40k models just continue with those warcraft stuff. :D :D

really, thank you. more fun with tabletop simulator because of you.
Baryonyx 9 Nov, 2015 @ 7:27am 
Hmm, seems that it is not possible to make a chest bag with a lid as I tried to make the lower part of one of my tanks a bag and it sucked up the turret immediately... -.-
Time to suggest that to the devs I guess! xD
Squiddy 7 Nov, 2015 @ 11:11pm 
Sweet, this fits perfectly for all my Rough City Guards in my games, along with fitting the bill for decently gear Mercs! Awesome set
Vess  [author] 7 Nov, 2015 @ 2:58pm 
@Baryonyx: Gottcha, well ill tinker around with that and let you know what I find. Though this also gives me an idea to try your method on making opening and closing gates/doors as part of the next model pack im working on!

@BloodyMutt: Thank you! Im glad you're enjoying my model packs. I know how it can be exciting just to imagine what you can put together for a game or map when you have plenty of tools and options to work with. It's why I do this! But, it's also why I encourage people to comment on things they might want to see in future uploads. I have plenty of stuff still on my plate but I'd rather spend time working on content you guys want rather than what I think you might like. :MrSkull:
BloodyMutt 7 Nov, 2015 @ 12:37pm 
These packs are just fantastic. I haven't had the chance to run something with them yet, but just doing prep-work with them has been a great deal of fun ^_^
Keep up the awesome work!
Baryonyx 6 Nov, 2015 @ 4:51pm 
Well with my tanks I didn't create any special thing in Blender, I only made sure that the coordinate origin was in the place I wanted the tank hull and the turret to turn at, this is the only important thing.
Hmm, I see the problem with the lower part "eating" the lid, but if they are connected it shouldn't happen I think. Maybe you can first make the lower part a figure or generic, attach the lid and then make the lower part the bag. Hopefully that won't explode the connection...
Vess  [author] 6 Nov, 2015 @ 2:55pm 
@Baryonyx: Thank you! Hope its been/will be useful. If you're asking if the same process you used to make your moveable tank turrets can be applied to my chest model then I'm fairly positive the answer is yes. If I recall correctly, you created a hinge in Blender on the base of the object and then import the base and whatever part you want to move on it as separate objects. Then you lock and connect the two parts together in TTS, allowing you to move them independently. At least that's my understanding. The only problem I could imagine with these chest, assuming you kept them as bags and not generic, is that the top lid would get put inside the bag when you attempted to close it. Either way I'm certainly willing to try!
Vess  [author] 6 Nov, 2015 @ 2:55pm 
@Luthervian: Glad to hear that Luth! My DM has been very satisfied with all the great monsters you've shared with us and looks forward to seeing more!

@DonnieLove: Always happy to help add to (what I'm assuming is) you're ever expanding horde of Tabletop models Donnie. One of these days Id like to see some of the stuff you put together for your sessions :MrSkull: