Team Fortress 2

Team Fortress 2

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Urban Brook
   
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기타: Summer
게임 모드: 깃발 탈취전
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18.668 MB
2015년 11월 1일 오후 5시 34분
2023년 4월 27일 오전 9시 34분
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Urban Brook

설명
A download can be found here http://tf2maps.net/resources/ctf_urbanbrook.806/

Urban Brook is a small capture the flag map set in an urban environment. Originailly designed to fit in with maps like ctf_turbine, it features.

1. A compact, yet breathable sense of space.

2. Routes to the intel that do not directly cross the spawn doors.

3. Unique detailing for each team (the map's layout is symmetrical).

4. Moving blimps

5. Vents, and much, much more.

Contributers ::
snood - the blimps
evil knevil, NassimO - the delivery van props
댓글 108
Serge Ivanov 2024년 7월 29일 오후 2시 54분 
Neat CQC map with some fun eye candy, particularly outside the map.
Xtreme_Shoot [ OO.POTATO.TF ] 2024년 4월 5일 오전 7시 07분 
Urban. That so Awesome. That Remind me Mannhattan. Even Mannhattan Can't Have Twin Towers in 1972 in Team Fortress 2. That is Sad. :-( :steamsad:
hutty  [작성자] 2023년 4월 27일 오전 9시 29분 
summer tag added
Dr. FeelGoose 2023년 4월 26일 오후 8시 57분 
add summer tag
hutty  [작성자] 2019년 4월 20일 오후 9시 06분 
A moderate update for the map is out.
Several visual bugs have been fixed including
- Some visible nodraws
- Prop alignment issues
- Obvious prop fades
- The fog not getting set when taking a certain route from blue spawn
I've also toned down the bloom a tad, built a new ceiling for blue lobby, cleared out the remaining props from the construction pack, and made some other minor changes.
hutty  [작성자] 2018년 12월 11일 오전 8시 49분 
Maybe, the map is a probably a little too small for passtime to work out though.
finmin 2018년 12월 7일 오후 7시 38분 
This would be a great Pass Time map as the pathways are (as you said) connected, meaning that the goals could easily be accessed. I think you should consider making that an available game mode for this.
hutty  [작성자] 2017년 10월 31일 오전 11시 14분 
I took alot into consideration when making the map. Turbine is the closest comparison layout/size wise, however it has several flaws. The biggest deal here is that the intel room is harder to defend (can't be protected by a single lone sentry), but the flag carrier is easier to catch. The map has many connected routes that are designed to make the chase and escape aspect of ctf as well as figuring out how to get past the enemy defences more interesting. Additionally, care was taken to make sure the spawns cannot be locked down by a single camper and mid can't be controlled by a single sniper.
Lord Oink 2017년 10월 27일 오후 5시 10분 
What problems relating to the usual CTF game mode have you tried to address in your map design, if any?
hutty  [작성자] 2017년 10월 15일 오전 9시 58분 
Pretty solid imho.