Team Fortress 2

Team Fortress 2

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Urban Brook
   
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その他: Summer
ゲームモード: 旗取り
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18.668 MB
2015年11月1日 17時34分
2023年4月27日 9時34分
2 項目の変更履歴 ( 表示 )

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Urban Brook

解説
A download can be found here http://tf2maps.net/resources/ctf_urbanbrook.806/

Urban Brook is a small capture the flag map set in an urban environment. Originailly designed to fit in with maps like ctf_turbine, it features.

1. A compact, yet breathable sense of space.

2. Routes to the intel that do not directly cross the spawn doors.

3. Unique detailing for each team (the map's layout is symmetrical).

4. Moving blimps

5. Vents, and much, much more.

Contributers ::
snood - the blimps
evil knevil, NassimO - the delivery van props
108 件のコメント
Serge Ivanov 7月29日 14時54分 
Neat CQC map with some fun eye candy, particularly outside the map.
Xtreme_Shoot [ OO.POTATO.TF ] 4月5日 7時07分 
Urban. That so Awesome. That Remind me Mannhattan. Even Mannhattan Can't Have Twin Towers in 1972 in Team Fortress 2. That is Sad. :-( :steamsad:
hutty  [作成者] 2023年4月27日 9時29分 
summer tag added
Dr. FeelGoose 2023年4月26日 20時57分 
add summer tag
hutty  [作成者] 2019年4月20日 21時06分 
A moderate update for the map is out.
Several visual bugs have been fixed including
- Some visible nodraws
- Prop alignment issues
- Obvious prop fades
- The fog not getting set when taking a certain route from blue spawn
I've also toned down the bloom a tad, built a new ceiling for blue lobby, cleared out the remaining props from the construction pack, and made some other minor changes.
hutty  [作成者] 2018年12月11日 8時49分 
Maybe, the map is a probably a little too small for passtime to work out though.
finmin 2018年12月7日 19時38分 
This would be a great Pass Time map as the pathways are (as you said) connected, meaning that the goals could easily be accessed. I think you should consider making that an available game mode for this.
hutty  [作成者] 2017年10月31日 11時14分 
I took alot into consideration when making the map. Turbine is the closest comparison layout/size wise, however it has several flaws. The biggest deal here is that the intel room is harder to defend (can't be protected by a single lone sentry), but the flag carrier is easier to catch. The map has many connected routes that are designed to make the chase and escape aspect of ctf as well as figuring out how to get past the enemy defences more interesting. Additionally, care was taken to make sure the spawns cannot be locked down by a single camper and mid can't be controlled by a single sniper.
Lord Oink 2017年10月27日 17時10分 
What problems relating to the usual CTF game mode have you tried to address in your map design, if any?
hutty  [作成者] 2017年10月15日 9時58分 
Pretty solid imho.