Space Engineers

Space Engineers

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Modded Sensor
   
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Type: Mod
Mod category: Block
File Size
Posted
542.823 KB
31 Oct, 2015 @ 6:29pm
1 Change Note ( view )

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Modded Sensor

Description
This is my first mod, the reason I decided to make this is to make a alarm system from my station so when the enemy is in range the alarm will sound. I know there is a mod out there that probably does this already, but as I wanted to learn how to mod in Space Engineers I thought this would be great practice. I also made a basic script that will play all the sound blocks on the station when the enemy is detected.

This sensor is fully compatible with both large and small ships and is also fully colorable.
You can adjust the range up to 10,000m.
34 Comments
avaness 19 Jan, 2019 @ 2:24pm 
Just a warning so other people dont make the same mistake: DO NOT TURN ON DETECT ASTEROIDS WITH HIGH RANGE
Fyury 22 Oct, 2018 @ 12:59pm 
Does anyone have an issue with the sensor not catching when an object goes out of range? It detects the object great when it first enters, but then never resets or triggers the other action when the object moves out again. Originally was doing this with enemy ships but subsequently have tried wtih other ship types as well as the player. Always detects when entering, but not existing. I've tested wtih ranges from 5m to 3000m. Help or suggestions appreciated.
R_Oerich 16 Sep, 2018 @ 3:18am 
A great mod.. I use it with a radar script..
But can you cgange it so it does no remove the original sensor?
Elachi Dance Party 7 Jun, 2016 @ 7:53pm 
Perhaps keen will fix it sometime, thanks though :)
Mr.AoKay  [author] 7 Jun, 2016 @ 6:23pm 
When I tested it, I set it to 10m and I just went up and down and it played and stopped a sound block. I had read what you said on reddit and in that case there is nothing you can do, unless there is another solution to it. Good luck!
Elachi Dance Party 7 Jun, 2016 @ 2:16pm 
it worked for me too but it was detecting the surface even when it was in the sky with the range set at a few meters, I think it's detecting the planet voxel cube instead of the surface itself :/
Mr.AoKay  [author] 7 Jun, 2016 @ 12:24pm 
I just checked and if you turn on detect asteroid mode that should work. It worked for me.
Elachi Dance Party 6 Jun, 2016 @ 4:34pm 
Does this not work on planets? I'm trying to set up a hover tank but it doesn't seem to detect the planet's surface :/
alexander 26 May, 2016 @ 9:14pm 
Great mod! I've figured out how to use it finally. :)
Matrim 31 Dec, 2015 @ 4:03pm 
I have been using this mod in order to create a long-ranged tracking missile, and the mod works wonderfully.