Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Conflictus Antiquarum Culturarum (CAC) version 1.4
   
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Tags: mod, Overhaul
File Size
Posted
Updated
314.539 MB
23 Oct, 2015 @ 4:54am
24 Jan, 2019 @ 10:27am
8 Change Notes ( view )

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Conflictus Antiquarum Culturarum (CAC) version 1.4

Description
Conflictus Antiquarum Culturarum:

Welcome Welcome to the world of Conflictus Antiquarum Culturarum (CAC) or Clashes between Ancient Cultures, which it loosely can be translated to in English.
Conflictus Antiquis Culturarum is a major overhaul of Rome 2 that is aimed to improve gameplay and add diversity to the vanilla game.

The mod is focused on history and Realism (but it doesn’t mean that it is 100% historical correct), within the limits the CA source data and game engine provides. Most aspects of the game and all factions has undergone changes as part of this mod.

We are still proud to present this labour of love that we have worked very hard to complete over the last two years.

In May 2015 the mod reached its first production release (version 1.0) with the Main Campaign, Augustus DLC Campaign, Caesar in Gaul DLC Campaign, Hannibal at the Gates DLC Campaign and Wrath of Sparta DLC Campaign for Rome 2 extensively modified and feature complete!!

In October 2015 version 1.1 of CAC was released in order to change some gameplay balancing issues reported by community, but also in order to include some of the minor changes that didn't make it into CAC version 1.0.

In March 2016, the updated version 1.2 of CAC was released with completely rebuilt campaign startpos files (all campaigns!), entirely using the Assembly Kit. This means all CAC-playable factions now have victory conditions added or changed compared to vanilla Rome 2. In addition to that, all factions now have buildings from the start of the campaign compared to earlier version of CAC. This means that factions such as Venetkens, Kushan Empire, Hashmannim and Parni now have starting buildings.

In March 2017 the updated version 1.2.1 was released as a minor bug fix version.

In December 2017 the updated version 1.2.2 was released as Empire Divided compatible version (contains no modification of Empire Divided campaign). Only English version of CAC 1.2.2 is supported, because text packs are not updated.

In March 2018 the updated version 1.2.3 was released as Desert Kingdom patch compatible version (New factions not included in CAC)). UPC text packs are also updated.

In August 2018 the updated version 1.2.4 was released as Rise of the Republic patch compatible version and fixes bug related to Roman shields. UPC text packs are also updated.

In December 2018 the updated version 1.3 was released, which includes a CAC modification of the Empire Divided campaign and also fixes missing Hellenic shield patterns. All UPC files are updated.

In January 2019 the updated version 1.4 was released, which includes a CAC modification of the Rise of the Republic campaign. All UPC files are updated.

Two additional custom made campaigns are available for CAC and compatible with 1.2.4/1.3/1.4 here: http://steamproxy.net/sharedfiles/filedetails/?id=540159071

A 4Turns-per-year (TPY) Submod for CAC v1.2.4/1.3/1.4 (Grand Campaign 272 B.C. only!!!) is available here: http://steamproxy.net/sharedfiles/filedetails/?id=542452089

CAC is currently hosted at Total War Center Forums: http://www.twcenter.net/forums/forumdisplay.php?2041-Conflictus-Antiquarum-Culturarum-(CAC)
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Important!!!:
1. In order for the mod script to work properly you must create a folder named "Logs" in your Rome2 data folder!!

2. The CAC Manual and the CAC specific language packs (Czech, French, German, Italian, Polish, Russian, Spanish and Turkish) are available for download via http://www.twcenter.net/forums/showthread.php?643658-CAC-version-1-2-4-Download-and-Installation-Updated-2018-08-18. Download the file that corresponds with your Rome 2 installation and extract to you data folder. Ensure you do not have other mod language packs (UPCs) in your Rome2 data folder.
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General Changes:
All Faction Unit Rosters are completely reworked. To make the reworked faction unit rosters we have added more than 640 new land units and more than 1100 units in total

• Battle AI and settings are reworked
• Campaign AI and settings are reworked
• Battle and campaign diversity is much improved compared to vanilla
• Graphical improvements are added to units etc.
• Land combat is reworked
• Naval combat is reworked
• Garrison units are completely reworked
• Mercenaries are completely reworked
• Building effects are reworked
• Regional effects added to all regions
• Religious building line is completely reworked for all cultures
• Many new subcultures added to represent a more varied and historical true "cultural landscape"
• New Religions are added represent a more varied and historical true "religious landscape"
• Many other minor changes to the game

Grand Campaign, 272 B.C.:
• Completely reworked campaign starting position
• More than 50 factions are playable
• Extensive use of scripted events and unit availability restrictions
• Comprehensive Area of Recruitment System
• 2 turns-per-year campaign play
• Faction, region and settlement names are edited

Secundo Triumviratus (Emperor) Campaign:
• Completely reworked campaign starting positions
• More than 10 new factions are made playable
• Comprehensive Area of Recruitment System
• Faction, region and settlement names are edited

Secundum Bellum Punicum (Hannibal at the Gates) DLC Campaign:
• Completely reworked campaign starting positions etc.
• 10 factions are made playable in total

De Bello Gallico (Caesar in Gaul) DLC Campaign:
• Completely reworked campaign starting positions etc.
• 10 factions are made playable in total

Archidamian War (Wrath of Sparta) DLC Campaign:
• Completely reworked campaign starting positions etc.
• Completely reworked faction rosters
• 10 factions are made playable in total

Crisis of the 3rd Century (Empire Divided) DLC Campaign:
• Reworked campaign starting positions etc.
• Completely reworked faction rosters

Roma Invicta (Rise of the Republic) DLC Campaign:
• Reworked campaign starting positions etc.
• Completely reworked faction rosters

A full list of Record of Changes is available here: http://www.twcenter.net/forums/showthread.php?643656-Mod-Contents-and-Record-of-Changes

Known Issues!:
None

CAC is only compatible with mods that changes music, sounds or improves game graphics!


Best regards
il Pitta and Iutland
Popular Discussions View All (1)
0
4 Oct, 2018 @ 10:38am
Some slinger units dont have swords
Pharaoh
167 Comments
tumminialuigi 1 Jul @ 11:27am 
CAC?
sotka 9 Dec, 2022 @ 6:40am 
копейщиков новобранцев варварских племен не видно !!!!!!!!!
georgehsuk 10 Jul, 2022 @ 2:25pm 
Any chance of a patch for the Grand Campaign on the IA map?
austria-HRE 8 Nov, 2021 @ 3:19pm 
I did a little bit of testing, and it seems like the problem is with the mod. I disabled every other mod I had besides this one, and the Gallic Spearmen remained invisible. Pls fix?
austria-HRE 6 Nov, 2021 @ 8:43pm 
Hey man, great mod! Only problem I've spotted so far is that Gallic Spearmen are invisible. Is this a problem just for me or is it a problem with the mod? Should I have installed something else with this?
biv86 24 May, 2021 @ 11:51am 
alchristensen1972 reason why im still playing RTW 2 is CAC :) P.S. Thanks for Attila to. Try it today/
biv86 23 May, 2021 @ 1:08am 
One of the best historical and realistic mods! Have a question to authors: are you planning to make the same for Attila? It will be great!
Philokèkos 23 Apr, 2020 @ 4:40am 
Looks like the mod is dead
ThePoshBarbarian 3 Dec, 2019 @ 5:55am 
A lot of Thracian units have shields that are missing textures, same goes for some of the dacian units.
Also custom battles are missing most of the playable factions, and kush/Meroe doesn’t have any units when selected in custom battles.
When I play a campaign, half the factions are missing political parties and their government types are missing effects.