Cities: Skylines

Cities: Skylines

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CSL Service Reserve
   
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73.774 KB
4 Oct, 2015 @ 2:30pm
18 May, 2017 @ 10:51am
10 Change Notes ( view )

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CSL Service Reserve

Description
Allows you to reserve vehicles for critical services if you are hitting the maximum.

CSL Service Reserve v1.7.0-f5 (build 01)

Purpose
----------
If you've come up against the maximum of 16384 active vehicles at anyone moment in time limit and you're basically staying pegged there enough that some of your city services are not functioning as well as they should because some of them can't get spawned in a timely manner then this mod is for you. It will let you setup a small reserve amount that key city service types can pull from to spawn on thier first try. A small reserve goes a long way. This mod lets you set a lower limit for "normal" requests, and lets your critical ones continue through to use the reserved amount between that lower limit and the real maximum.

It's a niche scenario probably but i've seen enough cases and questions about it where I thought this might be helpful to share.

Transfer reasons to VehicleManger.CreateVehicle() that are allowed to use the reserved amount:
TransferReason.Fire
TransferReason.Fire2
TransferReason.Sick
TransferReason.Sick2
TransferReason.SickMove
TransferReason.Garbage
TransferReason.Dead
TransferReason.Crime
TransferReason.DeadMove
TransferReason.GarbageMove
TransferReason.CriminalMove
TransferReason.Bus
TransferReason.MetroTrain
TransferReason.PassengerTrain
TransferReason.Taxi
TransferReason.Tram
TransferReason.Snow
TransferReason.SnowMove
TransferReason.RoadMaintenance
TransferReason.Flooding
TransferReason.EvacuateVIPA
TransferReason.EvacuateVIPB
TransferReason.EvacuateVIPC
TransferReason.EvacuateVIPD
TransferReason.Monorail
TransferReason.Ferry


Installation\Configuration Information
------------------------------------------------
Configuation File Location: %SkylinesInstallFolder%\CSLServiceReserve_Config.xml

Where %SkylinesInstallFolder% is the root of your Cities Skylines installation folder.
For most that would be something like c:\Games\Steam\steamapps\common\Cities_Skylines


Configuration File Options
-----------------------------------

Please see the full readme and option information: -Click Here-


*Acknowledgements*
----------------------------
This mod makes use of Sebastian Schöner's (aka cope ) CitiesSkylinesDetour project, and would not be possible without it. You can find his great project here:
https://github.com/sschoener/cities-skylines-detour
Thanks Sebastian for sharing such for reuse with the modding community.

This project's sourcecode can be found on Github -- Here --[github.com]

**Compatibility**
-----------------------
Other mods that detour\replace VehicleManager's CreateVehicle() function will cause a problem (ie the mod will load but not actually do anything). I imagine there are some out there, but I've run it with some of the more popular traffic mods and fair amount of other mod without issues so far.
Popular Discussions View All (1)
0
4 Oct, 2015 @ 3:16pm
Full Readme
knighthawkGP
92 Comments
Dvasong_***** 9 Mar, 2023 @ 6:13am 
⚠️Broken by Green Cities DLC⚠️
thomas.ahernandez 21 Feb, 2022 @ 8:26am 
i shouldnt have to down load a fan made mod to reserve trucks due to a game limit that can be fixed, i understsand the limits and why , but the choice to stop spawning main game items like garbage which will kill the city , is not good when the limit is reached stop spawning cars or turists or out side traffic i mean really easy fix
thomas.ahernandez 21 Feb, 2022 @ 8:23am 
the fact the game will stop spawning service trucks over dummy traffic is stupid like why not when the limit is reached despawn the dummy traffic not the service trucks like really bad game design in my opinion, and a easy fix i would guess
CyberVibes 26 Dec, 2021 @ 5:56pm 
@MarkJohnson I agree the mod works with 113 active mods but shoukd only be subbed to when you need it.
MarkJohnson 26 Dec, 2021 @ 5:18pm 
I'm not sure exactly why this mod is listed as incompatible. It works perfectly fine. I use it often in very large cities that have exceeded the vehicle limits and I set it to a large amount, and the services work fine and temporarily keep the city alive long enough to recover the city to get the vehicles down to usually around 8k to 12k, then remove the mod and all is well again.

I think maybe it is more of a mod conflict than anything else, as it works flawlessly by itself.

FYI, I don't use mods. The only other mod I use is the 25-tile mod that unlocks the inner 25-tiles, then I remove the mod and all 25-tiles stay unlocked as they are meant to and I have no issues.
LemonsterOG 29 Oct, 2020 @ 8:14am 
:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:

:vright: :vright: THIS MOD MAY CAUSE PROBLEMS IN-GAME :vleft: :vleft:

Broken Mods/Assets (read description)

Outdated Mods/Assets (read description)

Problem Mods/Assets (read description)

How to Find Broken and Bloated Assets

:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:
Future 8 Aug, 2020 @ 1:43pm 
Is this broken? the broken mod list says its broken by green cities
peb2002 25 Jul, 2020 @ 5:04am 
Hi - just subscribed. Got a message on load from TMPE that this mod is incompatible. I didn't see that in recent notes. Can it be ignored? I can't live without TMPE.:steamsad:
Professor Hardknocks 8 Apr, 2020 @ 1:56pm 
I've seen a LOT of this question lately and had it happen a few times.

At last, a solution.
sebesams 27 Mar, 2020 @ 3:31am 
@nhatanh0475: it did the trick for me. The service vehicles used the freed up vehicle count initially, restoring health and wealth in the city. It did not get close the limit again in the weeks after that. I stopped playing that city now for other reasons, but it absolutely worked fine :) So i guess it may be a good alternative for some others who run into the same issue, that was covered by this particular mod before....